The Torchlight Frontiers folks have been pretty busy, releasing little bits of information every little while, but today they’ve released a pretty significant one: confirmation of a Torchlight Frontiers free to play model as well as their philosophy behind the monetization.
While the game’s free-to-play model is going to do its best to sell items “that you want to buy, but do not need to buy,” the game also offers a nod to the fact that some people don’t have time to earn everything via purely in-game means. As such, certain items that accelerate earnings like gold or luck will be on offer. There are also plans to include cosmetics like Fort decor.
The team is also considering selling special items like Relic Weapons on its storefront, though normal gear will always be earned from in-game pursuits. The blog suggests the addition of Relic Weapons is not finalized, but if it ever is there will be “reasonable” means to craft or find those same store Relics in-game.
Finally, the blog post states that content will not be paywalled and that its store items won’t be pay-to-win by virtue of the fact that Torchlight Frontiers isn’t a game you can win.
“We want you to be who and what you want to be in our world,” reads the post. “We know that killing a boss and finding that cool rare item is immensely satisfying, but buying that same item from a store or auction house is less so.”
Consider ourselves extremely leery of the addition of Relic Weapons to the in-game store, especially since those are literally means to buy power. Which can be seen as paying to win to some, semantics aside.
Source: official site