Tag: technology

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Create high-quality light fixtures in Unity

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | February 5, 2019

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applications. Read it and find out how you can use light cookies and advanced shaders to create convincing artificial light sources in any project, from games or architectural visualizations to films and more!…

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Automotive advantage: Vuforia Model Targets

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | February 1, 2019

Beyond sales and marketing applications, AR has innovative use cases for design-collaboration, training, and maintenance. We are excited to share how Visionaries 777, a design and engineering AR/VR agency, used Unity and Vuforia to deliver a compelling AR auto experience that used physical models and real-world conditions to bring AR overlays…

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Unity 2019.1 beta is now available

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 31, 2019

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more details on what’s available to try…

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Design, build and operate faster with the PiXYZ Plugin for AEC

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 30, 2019

In collaboration with PiXYZ, you can now host your AEC projects in Unity. This post explains how to use the PiXYZ Plugin for Unity and what you can achieve in real-time. For architects, engineers, and construction (AEC) professionals, Unity is the ideal platform to host your creative projects. Whether you are…

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New year, new Ad formats

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 24, 2019

In October, we released our most comprehensive monetization solution to date, Monetization SDK 3.0. It’s the first SDK we’ve released that goes beyond ads – where Unity can tie together ads and in-app purchases into a single auction. This serves the most relevant format to each player based on their lifetime…

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How to create a configurable car in Unity HDRP

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 23, 2019

Light & Shadows, based in Paris, has used HDRP to product stunningly realistic real-time images and videos. This blog post from Light & Shadows walks through the processes they’ve used to achieve these excellent results. History of Light and Shadows Unity has worked closely with Light & Shadows on projects to…

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Fostering AI Research: Meet us at AAAI-19

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 18, 2019

Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet hundreds of researchers and introduce them to Artificial Intelligence and Machine Learning projects at Unity. Later this month, we’re heading to AAAI-19 (an annual AI…

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UnityScript to C# Conversion Tool

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | January 8, 2019

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool available to download now. Back in August 2017, we have begun the deprecation process for UnityScript, a JavaScript-like scripting language, and started working on a conversion tool…

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DirectX 12 on Xbox One now available with Unity 2018.3

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | December 26, 2018

DirectX 12 is the latest version of Microsoft’s graphics API designed to enable a reduction of driver overhead, allowing better use of multi-core systems. Depending on your project, you could see some great performance improvements with DirectX 12. For example, with our Book of the Dead: Environment scene we have seen…

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Unity 2018.3 Shader Graph Update: Lit Master Node

author image by Unity Tech | Game Engine News Unity Technologies Blog | 0 Comments | December 19, 2018

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (called Lit Master) makes many of the advanced shading features found in HDRP accessible in Shader Graph! These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface…

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