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Gas Guzzlers Extreme is Out Today on PlayStation 4

Image Credit: Iceberg Interactive

26 November 2019

From Iceberg Interactive:

Put the pedal to the metal!

Time to take the wheel and turn this boring Tuesday into an extremely fun death race with Gas Guzzlers Extreme, available today on PlayStation 4!

From Gamepires, developers of SCUM, the PS4 version includes the content of both Full Metal Frenzy + Full Metal Zombie DLCs – get your hands dirty, shoot, crush and destroy your enemies in an absolute carnage!

Check out the bad boys causing mayhem in the trailer:

Gas Guzzlers Extreme is an exciting new twist on the car combat experience, with the addition of furious team combat battles. Start out with low performance vehicles and rapidly work your way up to high-performance models, by earning money in a series of hi-octane races and arena battles.

Image Credit: Iceberg Interactive

But things are about to get freaky, as a zombie apocalypse takes over! Get armed to the teeth and exploit all the insane power-ups to obliterate the hordes of the undead. Although it won’t be easy – these brain-munching dudes fight back, and have weapons of their own. Plus running over too many of them will make your wheels slip in gore… well, let’s just say you don’t want them feasting over you.

Gas Guzzlers Extreme is packed with tons of unique humor, personality and above all, content.

The game includes:
  • 12 game modes
  • 42 tracks
  • 12 arenas
  • 8 different environments
  • 21 customizable and upgradable cars with 12 unique weapon types
  • 22 distinct zombie variants to wreak havoc and total carnage!
Image Credit: Iceberg Interactive
Stay up-to-date with Gas Guzzlers Extreme and Iceberg Interactive:

Twitter / Facebook / YouTube / Discord

Gas Guzzlers Extreme is a face paced death race set to MAX! Available for $19.99 from the PlayStation Store and it includes both Full Metal Frenzy AND Full Metal Zombies DLC’s!
Be sure to check it out now, and remember to always keep your gaming set to MAX!


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Monster Energy Supercross 2 Launch Trailer

05. Feb, 2019

Milestone has released a launch trailer for Monster Energy Supercross 2. Experience the life of a supercross champion. Featuring over 80 official racers, 17 tracks at launch, and a track editor.

Monster Energy Supercross 2 is available on February 8th on PS4, XB1, Switch, and PC.

Check out the trailer here.


Read the press release below.

February 5th, 2019. MILAN, Italy – Milestone is proud to announce the launch of Monster Energy Supercross – The Official Videogame 2, the only game where players can step into the boots of an official Supercross Champion and experience the exciting life of a professional athlete in the most competitive and highest profile off-road motorcycle racing championship in the world.

Today available in early accesses for those who pre-ordered the digital Special Edition, Monster Energy Supercross – The Official Videogame 2 will be globally available on February 8th, on PlayStation®4, Xbox One, Windows PC®/STEAM and Nintendo Switch™.

The new edition puts players at the center of the game with a renewed career mode, an enhanced track editor, additional training compounds and customization items and improved playability.

Live the life of a Champion.

Since the life of a real Supercross Champion isn’t just at the races, the new Career of Supercross 2 has been developed to offer players an engaging and progressive gaming experience both in and out of track. Increase your fame and conquer fans’ hearts to attract the biggest sponsors, manage rivalry with other racers and raise you experience to unlock new game contents.

Improved playability.

Gameplay has been completely redesigned in order to be even more accurate and realistic. The new Advanced Inertial Response allows a smoother control of the aerial phase, to freely perform scrubs and whips. Also, with the Real Terrain Collision technology, ground is now much more detailed and natural, impacting on how bikes react in different sections of the track. To make the game more accessible to new players, the Dynamic Flow Aid helps to always find the ideal trajectory to jump and land.

Infinite tracks, endless gameplay.

The highly-appreciated Track Editor is now easier and richer, to create spectacular tracks with more parts to combine and create your unique gameplay. All the amazing tracks created by players, can be shared both with friends and the community, to create customized races and championships. A new Guided Tutorial will now help players to create their tracks more easily and quickly.

Make your own style.

Customization reaches a new level in Monster Energy Supercross – The Official Videogame 2. Players will be able to make their rider unique, thanks to more than 3,000 customizable items, from physical appearance to the long list of accessories to wear during races. On the track, there’s more than 300 customizable mechanical parts to always find the right feeling with the bike. And, if you deserve it, you can also celebrate your success choosing your preferred emote among the many you will unlock during the game.

Be the protagonist official 2018 season.

There are more than 80 official racers from the 2018 season with some of the most famous such as reigning 450SX Class champion, Jason Anderson, and Marvin Musquin and, for the first time making his appearance in the videogame, Eli Tomac; all of the riders have been accurately reproduced, thanks to a renewed face scanning technology. The 17 tracks available at launch, including the new NRG and Raymond James stadiums, fully recreate the innovative track designs and incredible atmosphere of a Supercross race, including its renowned fireworks and TV-styled replay cameras set inside the most recognizable and prestigious stadiums in America.

Monster Energy Supercross – The Official Videogame 2 will be globally available February 8th , 2019 on PlayStation®4, Xbox One, Windows PC®/STEAM and Nintendo Switch™.

What do you think of this update, let us know in the Forums or on Twitter using #AskPSNation.

Written by Matt Engelbart

Matt Engelbart

I love all things video games. When I am not gaming I am watching the Kansas City Chiefs and Royals, BBQing, and reading.

Monster Energy Supercross 2 Launch Trailer

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Respawn Entertainment’s Apex Legends Available Now

04. Feb, 2019

Earlier this week, rumor spread of a new Battle Royale game would be coming from Respawn Entertainment. Now it seems those rumors were accurate; a Battle Royale shooter set in the Titanfall universe was released for free today. Titled “Apex Legends”, this new shooter features eight “Legends” for players to choose from, each with their own unique abilities and style of play. Some legends include an interdimensional teleportation specialist calling herself Wraith, a technological tracker who goes by Bloodhound, and a scout droid with a zip line and grappling hook, all of which look like they may were pulled straight from Titanfall 2‘s multiplayer offerings.

As previously stated, Apex Legends is a new team-based shooter in the burgeoning Battle Royale genre, meaning the last team standing wins. When the game starts, teams choose where they want to drop onto the map using the “Jumpmaster” system. Teams also have access to a ping system, a dedicated button that marks anything on the map; enemies, weapons, ammo, and anything else on the map. This system should allow teams without voice chat to still be able communicate quickly. Lastly, Respawn Beacons are single use locations marked on the map that show where downed allies can be revived. Tread carefully, as players are vulnerable while reviving teammates.

Being a free-to-play game, Apex Legends also includes some microtransactions. These include purchasable cosmetic items and premium currency. The premium currency, Called Apex Coins, can be used to purchase weapons and character skins, Legends (6 are free from the start, two are unlockable), and Apex Packs: loot packs containing any number of cosmetic items, crafting material, or character quips. It should be noted that Respawn saw fit to show the Probability rates of the rarity of items Apex Packs contain.

Respawn seem fully committed to making this a “proper live service game,” and so I think we can expect them to push updates for this regularly. Apex Legends is available now for PlayStation 4, Xbox One, and PC via Origin store.

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Unexplored Coming to PS4

Publisher Digerati has announced their well-received twinstick roguelite Unexplored will be coming to PlayStation 4 on February 19, 2019. Previously released on PC in February of 2017, Unexplored features action RPG elements and “cyclic dungeon generation” (see video below for explanation). The PlayStation 4 version of Unexplored will be the Unlocked Edition, which will feature the main game and its three DLC packs. The announcement trailer and details from the press release can be found below.

Unexplored: Unlocked Edition arrives on PS4 February 19th and Xbox One February 22nd

Acclaimed roguelite brings cyclic dungeon generation to consoles

31 January, 2019 – Indie publisher Digerati is pleased to confirm the twinstick roguelite action RPG Unexplored: Unlocked Edition will launch on PS4 February 19th/20th (NA/EU respectively), with the Xbox One version set to follow that same week on the 22nd.

Developed by Netherlands-based studio Ludomotion, Unexplored first launched on Steam where it was met with wide acclaim. A roguelite that feels like a roguelike, Unexplored is an accessible yet challenging action RPG that has won praise for its groundbreaking ‘cyclic dungeon generation’ technology. This brand-new tech creates procedurally generated levels that feel hand-crafted, making every dungeon run both unique and memorable.

Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive. Explore dangerous dungeons, forge magical items, solve mysterious puzzles and battle hundreds of foes!

Unexplored: Unlocked Edition includes the main game and its three DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.

Some of Unexplored’s accolades include:

• PC Gamer GOTY Personal Pick by Wes Fenlon

• Rock Paper Shotgun GOTY Favourite 3 by Dominic Tarason

• Vice Waypoint GOTY Top 10 by Austin Walker

• Awarded the Rock Paper Shotgun ‘Recommended’ review rosette

• Nominated at the Dutch Game Awards for Best Game Design, Best Technical Achievement, and Best Game (Audience Award)

Key Features

• Explore the ever-changing Dungeon of Doom – no two runs the same

• Intense melee combat – fight against goblins, trolls, skeletons, wyrms and many more creatures and bosses

• Stealth mechanics – dungeon-crawl like a real rogue!

• Real emergent gameplay with many tactical options

• Challenging, generated puzzles await on every new run

• 7 distinctive character classes to unlock and master: Warrior, Rogue, Wizard, Archer, Cleric, Barbarian, Musketeer

• Adaptive, original soundtrack complements the action

• Mithril Run DLC: Explore the dark abandoned mines of Moryondor and escape with as much gold and treasure possible

• Ripley Run DLC: Armed with your trusty repeater crossbow, face off against a horde of alien Creeps

• The Dark Ritual DLC: Stop a group of cultists summoning The Great Old One in this Cthulhu-esque mystery

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8-Bit Hordes Release Update

31. Jan, 2019

8-Bit Hordes releases on February 1st on PlayStation 4. Check out the new launch trailer below.


From the press release:

The Hordes are here:
8-Bit Hordes is the second game in the 8-Bit RTS Series by Petroglyph, known from their work on many RTS games and currently working on the Command & Conquer™ remake. It’s a fantasy RTS in which players build a headquarters and raise a massive army of magical beings such as Phoenixes, Treants, Dragons and Cyclopes, to crush the opponents. In their review, PlayStation Country describes 8-Bit Hordes as “a fun, accessible-yet-challenging RTS that speaks to the dev’s heritage”.

Online cross-title battles:
8-Bit Hordes offers a unique online cross-title multiplayer mode with the other two games in the series, which means that players who own 8-Bit Hordes can battle online against players who own 8-Bit Armies or 8-Bit Invaders!. The first game in the series, modern military themed 8-Bit Armies, already launched for console in 2018. On the 26th of February the third and final game in the series, the sci-fi RTS 8-Bit Invaders!, will also release for PS4™ and Xbox One.

8-Bit Hordes features:
-Conquer Singleplayer campaign, Online Multiplayer, Co-op & AI Skirmish mode
-Battle in destructible environments, ranging from haunted forests to the underworld
-Command one of two factions – the brave Lightbringers or the evil DeathSworn
-Enjoy an entirely original soundtrack from award-winning artist Frank Klepacki
-Mix up 8-Bit Hordes, 8-Bit Armies and 8-Bit Invaders! in online cross-title multiplayer

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PlayStation Plus February 2019 Update

30. Jan, 2019

Check out what games will be included in the February update for PlayStation Plus. Remember you can voice your opinions on these Plus games in the comments section below and in our forums.

Oh and before I forget in early February, cloud storage space will be expanding from 10GB to 100GB for PS Plus members.

As a reminder, after 8th March 2019, PS3 and PS Vita games will no longer be offered as part of the PS Plus monthly games line up

PlayStation 4

For Honor

Store – “Enter the chaos of war and choose your faction. Play as a bold Knight, a brutal Viking, or a deadly Samurai. Experience the thrilling story campaign solo or co-op, and fight in brutal PvP multiplayer modes, now on new dedicated servers.”


Hitman: The Complete First Season

Review – “The six episodes of Hitman comprise a great package that’s worthy of your time and money. Each episode is large and exquisitely detailed with an assortment of ways to reach and dispatch your targets and you will be playing them for ages.” – Chazz


PlayStation 3

Cross-Buy PS Vita
Review – “Aims to be a parody of the fighting game genre while at the same time becoming a staple of it.” – Randy


Metal Gear Solid 4: Guns of the Patriots

Store – “Set in a battle-scarred future where huge conglomerates fight for supremacy using armies of hand-picked mercenaries.”


PlayStation Vita

Cross-Buy PS4
Store – “Load your guns! Rain death from above! Protect your valuable orphans! Defeat giant, improbable bosses! Gunhouse is part puzzle, part active tower defense, as you make big combos to launch a hail of bullets and special attacks at the alien invaders who would like nothing better than to consume your delicious orphan friends.”


Rogue Aces
Cross-Buy PS4
Store – “It’s time to join the Rogue Aces and liberate the islands from The Baron and his dreaded pilots. Will you be able to face the fiercest of foes with only one life and three planes? Take down waves of dastardly enemies in this endlessly emergent air combat rogue-like where nothing is the same twice.”


What do you think of this update, let us know in the Forums or on Twitter using #AskPSNation.

Information taken from the EU and US PlayStation Blogs. Game list correct at time of posting, subject to change without notice.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Wii U, Origin, Steam, etc using my universal ID: ChazzH69

If you send a friend request please add ‘PS Nation’ in the subject area.

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‘Power Rangers: Battle for the Grid’ Pre-Orders Live

29. Jan, 2019

Pre-orders for Power Rangers: Battle for the Grid are now live on the PlayStation Store in the Americas. Follow the links below to pre-purchase your copy and guarantee yourself and exclusive Green Ranger V2 character skin and digital art book.

Standard Edition

Collector’s Edition

This all-new Power Rangers fighting game experience comes to us from developer nWay, creators of the hit mobile game Power Rangers: Legacy Wars which boasts over 45 million downloads.

In Power Ranger: Battle for the Grid, players can expect to compete in 3v3 matches akin to the Marvel vs. Capcom games or Dragon Ball FighterZ. The game will also feature a story mode where each fighter has their own story. Check out the announce trailer below.

Power Rangers: Battle for the Grid will feature cross-platform play when it launches on PS4, Xbox One, and Switch in April 2019 with a PC release planned for later this year.

Written by Emrah Rakiposki

Emrah Rakiposki

– Food
– Video games
– Rap music
It has been my life’s work to properly order the list of this world’s greatest pleasures. There is no right answer.

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BioWare Head of Live Service Addresses VIP Demo Issues

26. Jan, 2019

Yesterday at time of writing, saw the launch of the VIP Access Demo for the newest, possibly most highly anticipated live-service game of 2019 (sorry Division 2), Anthem. While troubles are to be expected with any live-service experience, those troubles increase significantly during demos and beta testing phases. Surprising few, Anthem was no exception, as the VIP Demo was a difficult experience for many players, including myself, on the first night.

Earlier this afternoon, BioWare Head of Live Service (this is a real title now people) Chad Robertson posted to The BioWare Blog about how BioWare feels about the issues with the Demo and how they plan to fix it going forward.

Yesterday was rocky. The first day of our VIP demo weekend did not go exactly as we planned, and I want to share what happened.

We’ve been testing the entire game and platform for several months, but there were a few things we missed; real-world play frequently leads to unexpected issues. Before I share details on this and what we’re still facing, I want to dispel one comment we’ve seen: that we under-planned for server capacity. To ensure stability, we intended to manage our servers to match the player population as it grew. Overall, we had excess capacity prepared for population increases, and continue to do so. That said, what’s important is that all parts of the game work as designed to meet players’ needs, and that did not happen in the opening hours.

The post starts by saying that the team at BioWare planned for server capacity and even now still have excess server space for player population. This is an important distinction, as server size has been an issue in games for years, and live-service games feel that significantly more strongly than other, traditional online games. Robertson seems confident Anthem servers will have enough space to accommodate the undoubtedly massive flood of players the game will see on launch day. How true that turns out to be remains to be seen.

Robertson goes on to outline the most problematic issues players were experiencing in the Demo, and how they plan to fix them:

While there are a number of issues we dealt with yesterday, the three primary areas were:

Platform connections – this was caused by the spike in players entering the game when we opened up. Unfortunately, these issues did not present themselves during our internal testing. Investigations are ongoing, and we will continue to apply fixes throughout the weekend.

Entitlements – these are account flags that grant players things like their pre-order incentives and demo access. During the demo weekend, we identified a bug where VIP players with a specific combination of entitlements were being blocked from accessing the demo. We believe we’ve resolved most of these, but have additional cases we are addressing.

“Infinite loads” – this is occurring for some players, particularly when they transition from Fort Tarsis to an expedition. We saw this only in isolated cases during internal testing and believed it was resolved. Unfortunately, the problem is exacerbated in the real-world where differences with player’s ISPs and home networks introduce new behavior.

Today, our top priorities are:

Continue to resolve any reports of issues with login and entitlement problems.

Implement fixes to address “infinite loads”. I want to be upfront that this is a difficult one, and something we may not resolve during this weekend — many players are not seeing this issue and the last thing we want to do is destabilize the experience for everyone.

Improve server performance. We’ve heard reports of rubber-banding and other signs of server latency. We believe we can address this and will be conducting some small-scale experiments to confirm that. We may roll some fixes out this weekend or may wait for the open demo next weekend, depending on the level of risk to the overall service.

Anthem is a going to be a large game, and even its demo is getting hotfixes to possibly take care of some of these issues during the weekend. From the way Robertson spoke, if the issue can’t be fixed this weekend, we can be assured they will be less prevalent during next weekend’s demo. BioWare are putting a lot on Anthem’s shoulders, so it’s understandable that they are committed to doing everything they can to make sure their players have as positive an experience as they can.

BioWare are also remaining positive about the game’s potential stating that the game is seeing “over 300K concurrent viewers yesterday & over 100M minutes watched — those are Fortnite-type numbers!” Robertson also teased an upcoming announcement with new information on the way.

While we have had problems, we have also had many players enjoying the game. It’s been incredibly humbling to see so many people watching along with us on Twitch (over 300K concurrent viewers yesterday & over 100M minutes watched — those are Fortnite-type numbers!). Thank you for your support! Our goal is to get everyone into the demo having fun together.

We believe we’ve created an amazing game and we’re doing everything we can to ensure our entire community can enjoy it. We’re committed to keeping an open conversation with our community as part of our Live Service well into the future. (We’ll also have some cool news to share soon on our plans for the game after we launch — stay tuned!)

Anthem releases on February 22. It’s going to be a big one, so clear your calendars everybody. If you’re playing the VIP Demo or interested in game in general, let’s talk about it in the Forums or on Twitter using #AskPSNation.

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Overwatch Kicks Off Year of the Pig

26. Jan, 2019

Blizzard has kicked off Overwatch’s annual Lunar New Year event that will last from January 25 – February 18, 2019. As is always the case with Overwatch events, this Year of the Pig event will feature new collectibles including legendary skins for Reaper, Reinhardt, Zenyatta, Tracer, Torbjörn, and Hanzo, along with epic skins for Orisa and Brigitte. In addition to the skins, a festive Capture-the-Flag version of Busan will be available in the Arcade and both Ayutthaya and Lijang Tower return as previously Lunar New Year-themed maps. Check out the Year of the Pig video and collectibles below.

[youtube] In other news:

Written by Brock Arnett

Gamer since the NES days, Boilermaker, Colts and Pacers fan. I can’t wait until my two boys are old enough to play games with me.

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Farming Simulator League Announced

26. Jan, 2019

GIANTS Software has announced that they are making the jump into esports with the creation of the Farming Simulator League. The league will feature teams competing for the title of Farming Simulator Champion and a pool of over $275,000 in 10 tournaments across Europe. Last year was the first season of the Farming Simulator Championship, but along with Season 2 and the Farming Simulator League creation comes the change from bale stacking to a competitive 3 vs 3 mode. Farming Simulator 19 is available now on PlayStation 4. The full press release and original launch trailer are available below.


Farming Simulator commits to esports with the Farming Simulator League

January 24, 2019 – After testing the waters in 2018 with the first season of the Farming Simulator Championship, the most complete Farming Simulator experience ever is ready to dive deeper into the world of esports!GIANTS Software is proud to announce the upcoming season two and the creation of the Farming Simulator League, a fully-fledged esports league with 10 tournaments across Europe. At the end of the season, the best teams will compete for the title of the Farming Simulator Champion and €100,000 in prizes. Every single tournament will not only grant circuit points for the best teams, but also wield big prizes, bringing the total prize pool for season two up to €250,000.

GIANTS Software has teamed up with some of the industry’s finest for the upcoming league, partnering with Logitech G, Intel, noblechairs as well as long term partner Nitrado to provide the best experience possible to both players and fans of the Farming Simulator League.

“We have a unique opportunity“, explains Christian Ammann, CEO of GIANTS Software and manager of the esports division. “Competitive farming is something people have enjoyed for years now, but it hasn’t been done in esports so far. We have lots of esports enthusiasts in our company who can’t wait to show the world that farming can indeed be fun and competitive at the same time. We believe we found the right mix of real farming and fun gameplay elements to ensure everyone will find it entertaining.”

The game itself is changing as well. Not only will the new league be held for the first time on Farming Simulator 19, but it will also move from bale stacking to a competitive 3 vs 3 mode where teams challenge each other to determine who is the best on the field. The game will, of course, stand true to its roots in farming and combine real field work like harvesting with fun and challenging game elements.

This is just the beginning, so stay tuned for more information about the new Farming Simulator League in the months ahead.

Farming Simulator 19 is out now for PlayStation 4, Xbox One, and PC/Mac.

Let us know if you e-i-e-i-own Farming Simulator 19 and what you think of this announcement in the Forums or on Twitter using #AskPSNation.

In other news:

Written by Brock Arnett

Gamer since the NES days, Boilermaker, Colts and Pacers fan. I can’t wait until my two boys are old enough to play games with me.