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Video: Nintendo Switch Online NES February 2019 Update Trailer

Nintendo has announced the next two games that will be added to the Nintendo Switch Online NES library. On February 13th, you will be able to play Super Mario Bros. 2 and Kirby’s Adventure. As always, the announcement of a Nintendo Switch Online NES update comes with a trailer that showcases gameplay of both games, so we’ve included it for you down below.

[youtube https://www.youtube.com/watch?v=ZU6_I-6lPj8?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=780&h=439]
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Nintendo On Piranha Plant Smash Ultimate Save File Bug: “After Extensive Testing, Nintendo Has Not Been Able To Confirm That There Is An Issue”

By now, you have probably heard that some people have been seeing their Super Smash Bros. Ultimate save files get corrupted ever since Piranha Plant was released last week. Well, Nintendo has released a statement about the matter. According to Nintendo, “we are aware that some users are posting about possible issues with the latest Super Smash Bros. Ultimate update. After extensive testing, Nintendo has not been able to confirm that there is an issue, although we will continue to investigate and monitor the situation”.

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Nintendo Discussed The Switch Sell-Through Year-Over-Year Hardware & Software Sales Data In Japan, Europe, & North America

Nintendo has released their presentation from tonight’s investors meeting. At one point in the presentation, the company discussed the year-over-year sell-through of the Nintendo Switch in Japan, Europe and North America. Overall, the company saw a huge increase in sales during the holiday season. However, Nintendo went into more detail for each of the 3 regions.

First on the list is Japan. This shows the Switch sell-through “from April through the end of December of 2018, compared to the same period in the previous fiscal year”. Nintendo says that “hardware sellthrough from July to September dipped slightly below the same quarter of the previous year, but in the October-December quarter which includes the holiday season, it surpassed the extremely strong results of the same quarter of the previous year. The total sell-through between April and December was in line with the previous year. First-party software sales showed positive results, sprinting upward particularly in October and beyond”.

Next up is North America. Nintendo explained that the hardware sell-through “paralleled the results of the previous year between April and September but then took off during the holiday season, which includes Black Friday. First-party software sell-through was extremely robust and was increased by our new titles selling even better than expected during the holiday season”.

Lastly is Europe. Nintendo says that the hardware sell-through “exceeded the previous year’s levels throughout the year and rose particularly sharply in the holiday season. First-party software sales also moved at a comparatively faster pace throughout the year, and similar to the other markets, the sell-through for the October-December quarter vastly exceeded expectations mainly due to our new titles”. Graphs of all 3 regions can be seen down below.

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My Nintendo News Nintendo News

Japan: Famitsu Most Wanted Nintendo Games For January 17th – 23rd, 2019

Every week, Famitsu  asks their readers what Nintendo games they are looking forward to the most. Afterwards, they release a top 13 chart with the results. This time, the data comes from the period between January 17th and 23rd. Once again, Doubutsu no Mori is at the top spot with 448 votes. Doubutsu no Mori, if you didn’t already know, is known as Animal Crossing in western regions. The full results are down below.

  1. Doubutsu no Mori (Switch) – 448
  2. Dragon Quest XI: Sugisarishi Toki o Motomete S (Switch) – 374
  3. Fire Emblem: Fuuka Setsugetsu (Switch) – 307
  4. Shin Megami Tensei V (Switch) – 305
  5. Bayonetta 3 (Switch) – 280
  6. Ushiro (Switch) – 170
  7. Yokai Watch 4 (Switch) – 166
  8. Super Robot Taisen T (Switch) – 136
  9. Luigi Mansion 3 (Switch) – 100
  10. Keito no Kirby Plus (3DS) – 99
  11. Lulua no Atelier ~Arland no Renkinjutsushi4~ (Switch) – below 87
  12. Chocobo no Fushigi na Dungeon EVERY BUDDY!(Switch) – below 87
  13. Romancing Saga 3 (Switch) – below 87

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Splatoon 2 4.4.0 Update Available

The Splatoon 2 4.4.0 update is currently available on the Nintendo Switch and it is a fairly hefty update with a number of balance changes and adjustments as well as tweaks to the Kelp Dome stage. Nintendo has detailed the full patch notes so if you are interested to see the changes that Splatoon 2 Version 4.4.0 brings then take a look below:

Version 4.4.0

  • Changes to Multiplayer
    • Changes have been made to the terrain in the following stages:StageChange
      • Terrain adjustments made in all modes.
      • Changed specific terrain in Splat Zones mode.
        • Added a slope to the box-shaped feature directly in front of the spawn points.
      • Changed specific terrain in Tower Control, Rainmaker, and Clam Blitz ranked battle modes.
        • Changed terrain to the left of the spawn points.
    • Specifications for some of the main weapons have been changed.WeaponChange
      • Sploosh-o-matic
      • Neo Sploosh-o-matic
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splattershot Jr.
      • Custom Splattershot Jr.
      • Kensa Splattershot Jr.
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splash-o-matic
      • Neo Splash-o-matic
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Aerospray MG
      • Aerospray RG
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
      • Splattershot
      • Tentatek Splattershot
      • Kensa Splattershot
      • Hero Shot Replica
      • Octo Shot Replica
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • .52 Gal
      • .52 Gal Deco
      • Kensa .52 Gal
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • N-ZAP ’85
      • N-ZAP ’89
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Splattershot Pro
      • Forge Splattershot Pro
      • Kensa Splattershot Pro
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • .96 Gal
      • .96 Gal Deco
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • Jet Squelcher
      • Custom Jet Squelcher
      • Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
      • When the Main Power Up gear ability is equipped, shot spread when firing while on the ground will now be reduced in addition to the other benefits it provides.
      • L-3 Nozzlenose
      • L-3 Nozzlenose D
      • Kensa L-3 Nozzlenose
      • Firing is now more likely to ink the area around your feet.
      • Flingza Roller
      • Foil Flingza Roller
      • Reduced amount of time required to hit top speed while running with ZR held down by roughly 30/60 of a second.
      • Increased movement speed when roller is held above head for a vertical swing by roughly 11%.
      • Adjusted damage drop-off over distance for vertical swings by making the drop-off less severe.
      • Due to the above change, the distance at which a vertical swing will deal 100.0 or more damage has been extended by roughly 5%.
      • Classic Squiffer
      • New Squiffer
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • E-liter 4K
      • Custom E-liter 4K
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • E-liter 4K Scope
      • Custom E-liter 4K Scope
      • When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
      • Undercover Brella
      • Undercover Sorella Brella
      • Kensa Undercover Brella
      • When the Main Power Up gear ability is equipped, its benefits will now trigger more easily, even with fewer instances of the ability equipped.
      • Ballpoint Splatling
      • Ballpoint Splatling Nouveau
      • Reduced damage dealt by short-range shots from 32.0 to 28.0.
      • Reduced damage dealt by longer-range shots from 32.0 to 30.0.
      • Splat Dualies
      • Enperry Splat Dualies
      • Kensa Splat Dualies
      • Hero Dualie Replicas
      • Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
        • Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
      • Dark Tetra Dualies
      • Light Tetra Dualies
      • Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
        • Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
    • Specifications for some of the special weapons have been changed.Special WeaponChange
      • Tenta Missiles
      • Reduced time after all missiles have been launched until the next action can be taken by roughly 15/60 of a second.
      • Booyah Bomb
      • Decreased duration of the bomb’s explosion after it lands by roughly 30/60 of a second.
      • Increased the speed at which the explosion expands after the bomb lands.
        • Size of the bomb’s explosion remains unchanged despite the two adjustments above.
      • Increased damage by roughly 32%.
      • Slightly increased area of ink covered by the bomb’s explosion.
      • Ground beneath the bomb thrower’s feet is now inkable after the bomb has been thrown.
      • Extended time that the bomb thrower’s armor remains active after the bomb has been thrown by roughly 15/60 of a second.
      • Ultra Stamp
      • Improved speed of movement and rotation while pressing and holding ZR to swing the stamp repeatedly.
      • Increased minimum damage dealt by the shockwave created when swinging the stamp repeatedly by holding down ZR from 30.0 to 40.0.
      • While swinging the stamp repeatedly, opponent shots and Splat Bombs near it during a downswing will now be canceled.
      • Decreased amount of time after performing a swing with the stamp in midair until you can begin swinging repeatedly by roughly 4/60 of second.
    • Specifications for certain gear abilities have been changed.Gear AbilityChange
      • Ink Resistance Up
      • Increased time before starting to take damage after stepping in enemy ink.
        • Time increased by 9/60 of a second with maximum number of Ink Resistance Up gear abilities equipped.
    • Points required for using specials have been changed for certain main weapons.WeaponBeforeAfter
      • H-3 Nozzlenose D

      200210

      • Kensa Sloshing Machine

      170190 200210

      • Custom Explosher

      190200

      • Ballpoint Splatling Nouveau

      200230

  • Changes to Ranked Battle
    • Fixed an issue on The Reef where players from different teams would land in different locations when super jumping to a spot near a certain sponge.
    • Fixed an issue on Piranha Pit in which the ground beneath a player throwing out a Booyah Bomb would not be inked while standing between a conveyor belt and another piece of terrain.
    • Fixed an issue occurring during Rainmaker matches on Blackbelly Skatepark where placing an Ink Mine in a certain spot on the slopes added for this mode caused it to explode immediately.
    • Fixed an issue on Camp Triggerfish where super jumping from a specific location and then activating a Booyah Bomb when landing caused the player to be hurled outside the bounds of the stage.
    • Fixed an issue on Port Mackerel causing players to mistakenly clip into stage terrain when dodge rolling near the sponges in the center of the stage.
    • Fixed an issue on Wahoo World causing the jump marker for super jumps to enter into the stage terrain when the player landed in a specific location in the stage.
    • Fixed an issue on Wahoo World causing players activating a Booyah Bomb near the rotating central platform to be pushed by the platform inside a piece of stage terrain.
    • Fixed an issue occurring when a certain number of Swim Speed Up gear abilities were equipped, causing movement speed and swim speed when not attacking to be faster with a “slow” movement speed weapon equipped than with a “standard” movement speed weapon equipped.
      • The Splattershot and .52 Gal are examples of “standard” weapons, while the Dynamo Roller and E-liter 4K are examples of “slow” weapons.
    • Fixed an issue causing two players moving in squid form and doubled up on each other for long enough to become stuck.
    • Fixed an issue occurring after activating the Sting Ray, causing silhouettes of opponents to disappear suddenly after beginning to attack with ZR.
    • Fixed an issue occurring with weapons like the Mini Splatling where the effects of the Run Speed Up gear ability are easily noticeable, causing players with this equipment to run faster than intended while charging a shot with the Rainmaker.
    • Fixed an issue causing opponents using Dualie weapons to appear to move instantly to another location if they dodge rolled just as you landed from a super jump.
  • Changes to Salmon Run
    • Fixed an issue preventing players using a Cannon from being able to hit groups of tightly packed enemies correctly.
    • Fixed an issue on Marooner’s Bay causing players to clip into stage terrain when sandwiched between a propeller lift and a Scrapper.
  • Other Changes
    • Fixed an issue causing the shoulder strap of a player’s ink tank to disappear after being splatted by an opponent or falling into water.
    • Fixed an issue occurring in Clam Blitz while throwing clams, causing the red line on a player’s ink tank (which indicates the ink required to use the equipped sub weapon) to mistakenly appear in the lowest possible position.

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Mario Tennis Aces Is Being Updated To Version 2.2.0 On January 30th

Nintendo has announced that Mario Tennis Aces will be updated to version 2.2.0 on January 30th. This update will have quite a few changes, including some character rebalancing and a brand new Hosted Match mode. The Court Selection screen will also be added to Free Play and Swing Mode. Nintendo has already released the official patch notes, so you can take a look down below.

  • Changes to Menu
    • Added Court Selection screen to Free Play and Swing Mode. If you go to Change Rules and choose Select every time under Court, the Court Selection screen will appear after the character-selection screen.
      • You will still be able to choose All, Stadium Only, or Custom.
    • The character-selection screen for Online Tournament, Standard Class, and Simple Class will start with the cursor on the character you used the previous time.
    • Changed the menu flow after Online Tournament match is done.
  • System Changes
    • Changed amount of Energy increase from pulling off a successful block when Doubles Partner is using Zone Speed to half the amount of a successful block without the use of Zone Speed.
      • Using Zone Speed in Singles and pulling off a successful block or Trick Shot will not restore Energy, but it will restore Energy when your partner uses it in Doubles.
    • Slightly increased the length of the period that time is frozen after blocking opponent’s Special Shot in Doubles.
    • Added Shot Button + X Button to Powerful Shot controls. Press the A Button and X Button at the same time for a topspin Powerful Shot, press the B Button and X Button at the same time for a slice Powerful Shot, and press the Y Button and X Button for a flat Powerful Shot.
  • Co-op Challenge Boo Hunt Returns
    • This Co-op Challenge will be available again from the distribution of Ver. 2.2.0 until 9:00 AM on March 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
      • Nintendo Switch Online membership is required to play Co-op Challenge.
    • Boo Hunt is a Challenge played in Swing Mode where a four-player team is formed among friends or players encountered at that time online to achieve an objective together. (If each player has a controller, up to four players can play on one Nintendo Switch.)
      • You can acquire three different-colored Boo visors by achieving objectives.
    • If there aren’t four total players, the necessary number of COM players will be added after a certain amount of time has passed.
  • Added Hosted Matches
    • Added the Hosted Match mode which allows players to easily compete against each other in singles matches through LAN Play or Online Play.
    • Besides the two players in the match, an additional player will participate as the host and control match settings as well as which screen to show on the monitor.
    • Three Nintendo Switch systems are required for a Hosted Match—one for each of the two players and one for the host.
      • A LAN cable (sold separately) is required for LAN Play.
      • Nintendo Switch Online membership is required to play an online Hosted Match. Players must also be registered as a friend on the host’s Nintendo Switch system.
    • Access the Hosted Match mode from the main menu by pressing in the Right Stick while holding down the L Button and R Button at the same time. The host will select Host and make a room, while the players will select Player and join the room created by the host.
      • A LAN cable (sold separately) is required for LAN Play.
      • All participants must decide the date and time, rules of play, and game progression amongst themselves before the actual match.
    • After all three participants are ready, the host will control various settings and game progress.
    • The host’s screen will be split left and right, showing both P1 and P2 play. (Players’ screens will not be split.) Pressing directional buttons during the match will change the host’s screen: Up Button for split screen, Left Button for P1 screen, and Right Button for P2 screen.
    • The characters that are available to play depend on the respective game progress (save data) on each system.
    • All courts will be available to play regardless of respective game progress on each system.
    • The host controls whether the first to serve will be random, P1, or P2.
    • The host controls whether the character-select screen of each player is visible to the other.
    • The host can select whether the menu can only be controlled by the host, or whether players can control it too.
  • Changes to Character Abilities
    • The abilities of certain characters have been changed.
      Character NameChange
      Mario
      • Slightly increased the distance he can hit a ball without leaping.
      • Slightly increased his ability to aim for the edges of the sideline.
      • Increased his cutback speed.
      Birdo
      • Slightly increased the power of her shot.
      • Slightly increased the power of her volley shot.
      • Slightly increased the top speed at which she moves and her pace of acceleration.
      • Made it a little harder to slip when moving.
      Diddy Kong
      • Slightly increased the power of his shot.
      • Slightly increased his ability to aim for the edges of the sideline.
      • Slightly increased the top speed at which he moves.
      Chain-Chomp
      • Slightly increased his ability to aim for the edges of the sideline.
      • Adjusted position in which he’s able to return balls so that there are fewer swings and misses.
      • Decreased length of time between getting in position and leaping during a Leap Shot.
      Spike
      • Slightly increased the top speed at which he moves.
      • Made it a little harder to slip when moving.
      Rosalina
      • Slightly increased the distance she can hit a ball without leaping.
      Bowser Jr.
      • Slightly increased the velocity of his volley.
      • Slightly increased the top speed at which he moves.
      Koopa Paratroopa
      • Increased his pace of acceleration.
      Luigi
      • Slightly increased his pace of acceleration.
      Toad
      • Slightly increased the power of his slice returns.
      • Slightly increased the top speed at which he moves.
      • Made it a little harder to slip when moving.
      • Slightly increased the length of the period that time is frozen after leaping for a ball.
      Yoshi
      • Slightly decreased velocity of his topspin and slice shots.
      Shy Guy
      • Slightly decreased the power of his shot and volley shot.
      • Slightly increased the top speed at which he moves.
      Toadette
      • Slightly decreased her pace of acceleration.
      Bowser
      • Slightly increased the length of the period that time is frozen after leaping for a ball.
      Boo
      • Slightly decreased his ability to aim for the edges of the sideline.
      • Slightly decreased the velocity of his slice shot.
      Blooper
      • Slightly increased freeze time after leaping for a ball.
      • Slightly decreased his ability to aim for the edges of the sideline.
      • Slightly decreased the velocity of his slice shot.
  • Other Changes
    • Online Tournament: Made adjustments to the amount that ratings will increase. Also increased the amount that ratings will increase when points are earned from breaking your opponent’s racket.
    • Made adjustments to visibility of the ball in Bask Ruins, Piranha Plant Forest, Mirage Mansion, Snowfall Mountain, and Savage Sea.
    • Improved AI for COM players.
    • Decreased amount of time that controls are locked while saving the game.
    • Adjusted Koopa Paratroopa’s flying animation.
    • Changed the angle of Rosalina’s hair before she serves when playing left-handed setting.
    • Adjusted height that the ball bounces after hitting a drop shot in The Great Mirror Mystery mission and Adventure mission.
    • Other adjustments have been made to improve gameplay.
    • After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data.

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Super Smash Bros. Ultimate Has Been Updated To Version 2.0.0, Piranha Plant Now Available

It was confirmed to be on the way earlier today, and now it is here. Super Smash Bros. Ultimate has received a brand new update that puts the game at version 2.0.0. A lot of rebalancing has been done in the game, as well as big fixes. However, the biggest addition of all is the arrival of Piranha Plant. Although Piranha Plant isn’t available to purchase as DLC yet, those who have redeemed their Piranha Plant Smash Ultimate codes before January 31st will be able to play as the fighter now. The patch notes are down below.

  • Offline
    • You can now play Spirit Board with up to four players.
      • Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
    • The following spirits will now appear in the Shop.
      • Partner Pikachu
      • Partner Eevee
      • Dice Block
      • River Survival
      • Golden Dash Mushroom
  • Online
    • We adjusted the calculation for Global Smash Power.
  • General
    • Added the DLC fighter Piranha Plant.
      • Piranha Plant will become available for purchase as DLC at a later date.
    • Pressing both jump buttons at the same time will now cause you to short hop.
    • Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
    • Game-balance adjustments.
    • Various gameplay fixes.
    • Specific fighter adjustments are below.
FighterMoveChange
MarioDashAttackAdjusted launch angle.
MarioFS MeterExtended launch distance.
Donkey KongForward Air AttackShortened the landing time after using the move.
LinkUp Air AttackShortened the landing time after using the move.
LinkNeutral SpecialExtended the time from when the arrow is loosed to when it disappears.
SamusSide SpecialExtended the range of the missile and reduced the vulnerability when using the move in the air.
SamusDown SpecialReduced vulnerability.
Dark SamusDown SpecialReduced vulnerability.
YoshiForward Air AttackShortened the amount of time you cannot grab edges after using the move.
KirbyDash AttackIncreased power range and attack power while maintaining launch distance.
KirbySide Tilt AttackSlightly reduced vulnerability and extended undamaged launch distance.
KirbyDown SpecialAdjusted the super armor frames after using the move.
PikachuGrab AttackShortened hitstun time.
LuigiUp Smash AttackExtended launch distance.
LuigiDown Air AttackOpponents on the ground will no longer suffer a meteor effect.
LuigiSide SpecialReduced vulnerability.
LuigiDown SpecialExtended launch distance.
NessUp Air AttackShortened the landing time after using the move.
NessDown Air AttackIncreased attack power and maintained launch distance.
JigglypuffSide Tilt AttackReduced vulnerability.
JigglypuffDown Tilt AttackExtended launch distance.
JigglypuffUp Smash AttackIncreased attack power of low-power zone.
JigglypuffBack Air AttackIncreased attack speed.
JigglypuffForward ThrowAdjusted launch angle.
JigglypuffFS MeterExtended launch distance.
PeachUp SpecialShortened launch distance of repeated attacks.
DaisyUp SpecialShortened launch distance of repeated attacks.
BowserNeutral AttackIncreased power.
BowserSide Tilt AttackIncreased power.
BowserDown Smash AttackExtended launch distance.
BowserUp SpecialMade it easier to hit multiple times.
BowserFinal Smash & FS MeterCrouching opponents will now be launched the same as standing opponents.
Ice ClimbersBasic MovementsNana and Popo will follow each other more when separated.
Ice ClimbersUp SpecialMade it easier to grab edges.
SheikUp Smash AttackIncreased the first attack’s range.
SheikDown Smash AttackMade it easier to hit multiple times.
SheikForward Air AttackShortened the amount of time you cannot grab edges after using the move.
SheikUp Air AttackShortened the landing time after using the move.
SheikSide SpecialReduced vulnerability.
PichuGrab AttackShortened hitstun time.
GanondorfForward Air AttackShortened the landing time after using the move.
GanondorfUp Air AttackShortened the amount of time you cannot grab edges after using the move.
MewtwoDash AttackShortened the downtime from shielding.
MewtwoSide Tilt AttackThis move will now always launch forward.
MewtwoUp SpecialMade it easier to grab edges.
RoyDown Air AttackShortened the landing time after using the move.
ChromDown Air AttackShortened the landing time after using the move.
ChromUp SpecialShortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
Mr. Game & WatchForward Air AttackIncreased attack range.
Mr. Game & WatchDown Air AttackShortened the landing time after using the move.
PitFinal Smash & FS MeterCrouching opponents will now be launched the same as standing opponents.
Zero Suit SamusSide Smash AttackShortened the launch distance when the attack hits the middle of an opponent’s body.
Zero Suit SamusForward Air AttackShortened the amount of time you cannot grab edges after using the move.
Zero Suit SamusUp Air AttackShortened the amount of time you cannot grab edges after using the move.
Zero Suit SamusDown SpecialShortened the amount of time undamaged opponents are buried.
WarioDown Air AttackShortened the amount of time you cannot grab edges after using the move.
SnakeUp Tilt AttackExtended the high-damage window.
IkeUp SpecialShortened the meteor distance.
CharizardDash AttackIncreased attack power and extended launch distance.
Diddy KongNeutral Air AttackShortened the landing time after using the move.
LucasUp Tilt AttackAdded electrical damage.
LucasNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
LucasDown Air AttackAdded electrical damage.
LucasGrab AttackAdded electrical damage.
SonicSide Tilt AttackMade it easier to hit multiple times.
SonicForward Air AttackShortened hitstun time.
SonicBack Air AttackReduced vulnerability when landing.
SonicFS MeterExtended launch distance.
King DededeSide SpecialReduced the attack range of the moving Gordo.
LucarioForward Air AttackShortened the amount of time you cannot grab edges after using the move.
LucarioNeutral SpecialShortened hitstun time.
LucarioFS MeterIncreased power.
R.O.B.Side SpecialMade it easier to hit multiple times.
Toon LinkForward Air AttackShortened the landing time after using the move.
Toon LinkBack Air AttackShortened the amount of time you cannot grab edges after using the move.
Mega ManSide Tilt AttackSpecial moves will not be activated when jumping and using Mega Buster.
Rosalina & LumaDash AttackMade it easier to hit multiple times.
Rosalina & LumaUp Tilt AttackExtended launch distance for Luma’s Up Tilt Attack.
Rosalina & LumaDown Tilt AttackExtended the distance Luma moves forward.
Rosalina & LumaNeutral Air AttackShortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Rosalina & LumaForward Air AttackShortened the amount of time you cannot grab edges after using the move.
Rosalina & LumaDown Air AttackShortened the amount of time between the start of the move and the meteor effect.
Rosalina & LumaNeutral SpecialReduced vulnerability when sending out and calling back Luma.
Rosalina & LumaUp SpecialMade it easier to grab edges.
Rosalina & LumaFinal Smash & FS MeterShortened the distance you can shift when the attack is making contact.
Little MacNeutral Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
Little MacUp Air AttackShortened the amount of time you cannot grab edges after using the move.
GreninjaDown Smash AttackIncreased the range of the inner attacks.
GreninjaUp SpecialCan no longer move immediately when landing on a moving platform or slanted ground.
Mii BrawlerFlurry AttackIncreased attack range and shortened the opponent’s hitstun shuffle distance.
Mii BrawlerUp Smash AttackExtended the high-damage window and reduced the low-damage window.
Mii BrawlerNeutral Air AttackReduced vulnerability when landing after using the move.
Mii BrawlerBack Air AttackReduced vulnerability when landing after using the move.
Mii BrawlerUp Air AttackIncreased power.
Mii BrawlerNeutral SpecialIncreased power.
Mii BrawlerNeutral SpecialReduced vulnerability.
Mii BrawlerSide SpecialExtended distance and increased speed.
Mii BrawlerUp SpecialMade it easier to grab edges.
Mii BrawlerDown SpecialGreatly increased damage to opponents’ shields.
Mii BrawlerDown SpecialExtended launch distance of kick performed with extra input.
Mii GunnerForward Air AttackShortened the landing time after using the move.
PalutenaNeutral Air AttackShortened hitstun time.
PalutenaUp SpecialMade it easier to grab edges.
PAC-MANForward Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
PAC-MANDown Air AttackShortened the landing time after using the move.
PAC-MANNeutral SpecialExtended the time until you disappear after landing the attack.
RobinUp SpecialIncreased the speed of the backwards edge-grab range detection.
ShulkForward Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
ShulkUp Air AttackShortened the amount of time you cannot grab edges after using the move.
Duck HuntNeutral SpecialReduced vulnerability.
DuckHuntSide SpecialIncreased vulnerability. Shortened hitstun time for the exploding clay pigeons.
RyuNeutral AttackOpponents hit in the air will be launched, making it easier to hit them with the next hit.
RyuForward Air AttackShortened the landing time after using the move.
RyuDown Tilt AttackCan no longer jump immediately after using the move.
KenNeutral AttackOpponents hit in the air will be launched, making it easier to hit them with the next hit.
KenNeutral Air AttackShortened the landing time after using the move.
KenForward Air AttackShortened the landing time after using the move.
KenDown Tilt AttackCan no longer jump immediately after using the move.
CloudForward Air AttackShortened the amount of time you cannot grab edges after using the move.
CloudDown SpecialIncreased the range of Finishing Touch at the beginning of the move.
CorrinNeutral Air AttackShortened the landing time after using the move.
CorrinForward Air AttackShortened the amount of time you cannot grab edges after using the move.
CorrinUp Air AttackShortened the landing time after using the move.
BayonettaNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
InklingNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
InklingSide SpecialShortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
RidleyNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyForward Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyDown Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyFS MeterIncreased power.
King K. RoolNeutral SpecialShortened the length of the vacuum effect.
King K. RoolUp SpecialReduced the range of the attack.
King K. RoolDownward ThrowShortened the amount of time undamaged opponents are buried.
IsabelleNeutral Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
IncineroarUp Smash AttackExtended launch distance.
IncineroarUp Air AttackShortened the amount of time you cannot grab edges after using the move.
IncineroarDown Air AttackShortened the landing time after using the move.
IncineroarUp ThrowExtended launch distance.
IncineroarUp SpecialExtended vertical and horizontal distance.

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My Nintendo News Nintendo News

Video: Mario Tennis Aces Boom Boom Trailer

Nintendo has released a brand new trailer to promote the arrival of another new character that will be coming to Mario Tennis Aces very soon.  In February, you will be able to play as Boom Boom. As usual, the Mario Tennis Aces trailer provides some gameplay. We’ve included the trailer for you down below, so if you want to, feel free to check it out.

[youtube https://www.youtube.com/watch?v=K1MT5G975yI?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=780&h=439]
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My Nintendo News Nintendo News

The Nintendo Switch Firmware Has Been Updated To Version 7.0.0

Nintendo has released a new update for the Nintendo Switch‘s firmware. The console’s firmware is now at version 7.0.0. What may surprise you is that this update didn’t add any new features. However, there are 6 new New Super Mario Bros. U Deluxe icons for users, as well as some added language support. The patch notes can be seen down below.

  • Select from six new New Super Mario Bros.™ U Deluxe icons for your user
    • To edit your user icon, head to your My Page > Profile on the top left of the HOME menu
  • Added additional language support to the HOME Menu for Chinese, Korean, and Taiwanese
    • To change the language, head to the System Settings > System > Language
  • General system stability improvements to enhance the user’s experience

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https://mynintendonews.com/2019/01/29/the-nintendo-switch-firmware-has-been-updated-to-version-7-0-0/

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My Nintendo News Nintendo News

Japan: Splatoon 2 Demo And New Weapons Announced

Earlier today Nintendo announced on Twitter that Nintendo Switch owners in Japan who don’t own the excellent Splatoon 2 will be able to download a demo to give them a taster of what to expect and save data can be transferred to the full game. The same demo has not been announced just yet for the west. The demo will be released in Japan on the 26th of March and there will be a free Nintendo Switch Online trial. The company also stated on Twitter that 10 new weapons will be making their way to Splatoon 2 throughout the year. Splatfests will continue until July 2019.

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https://mynintendonews.com/2019/01/27/japan-splatoon-2-demo-and-new-weapons-announced/