With VR quickly on the rise, it certainly leaves no shortage of potential when it comes to technological advances, new game mechanics, and great new ways to experience gaming. This folks is the final stages in what appears to be one of the greatest VR fps games to exist.
BONEWORKS is a game that is your mission, your way. Bringing the fight to your playing field in ways that games like Pavlov VR and Zero Caliber have yet to reach.
What is BONEWORKS?
As stated a bit before, BONEWORKS is a new age FPS that brings combat to your corner with new mechanics that most games have yet to either come across, or are yet to combine in their arsenal. BONEWORKS is your mission, your way, which means that everything around you, is at your disposal.
As seen in the trailer, unlike the other FPS games, it does not require a gun to progress. It really makes it into a scene where the greatest weapon that you have, is you.
BONEWORKS manages to introduce traditional shooter characteristics, while adding puzzles and twists to enhance the gaming experience. While maintaining the basics of an FPS, BONEWORKS really begins to thrive with the ability to utilize the environment around the player either in addition to, or instead of a firearm. So even if you manage to run out of ammo, the enemy can still catch those hands!
So, why the sudden attention?
This game has got major attention from gamers and authors like myself, because we have been tracking the development, ogling at every new feature that is added. Only to see that at the end of this trailer video, an actual release date has been given.
As it stands currently, it appears that the game will be made available on December 10th 2019. Just it time for the holidays. I will be posting up here and on the YouTube channel as well upon its release and leading up to it.
I Strongly urge anyone that either has a VR kit or that is looking to get one to look into this game as well, it is the reason that I decided to leap into all that is virtual reality. Feel free to check out the Steam page HERE. Also make sure to show Stress Level Zero some Max Level Mag love, as they have been busting their rear trying to make this game the best it can be!
There has been a lot of discussion around what the future of this project and what it should look like for release. As of 3.6 we see more concepts promised by CIG start to appear in game for the standard backer. Security and law in the game has been improved with security forces and sectioned security zones within the Stanton System. Additionally crime stat and hacking to remove your criminal rate on your character. Development continues to bring additional features and advance the content we already know to make the universe feel real and dynamic. Game mechanics are not the only focal point either. New ships and additional options for weaponry continue to improve the general variety in which we can test features within the game. In a personal opinion I believe this makes testing feel less stale and keeps me on my toes when I encounter new and unknown elements of gameplay.
Whats New in 3.6/ 3.6.1
Attachments for firearms have been added to stores across the solar system. Currently attachments are limited to scopes of varying sizes, from red dot sights to marksman scopes for long distance rifles. These can be equipped to the majority of firearms depending on the size of the scope and firearm. This is a huge step for FPS based gameplay because the mechanics can be expanded for further customization in shorter periods of development, potentially.
Flight within star citizen has continued to become more advanced and realistic from a relative perspective. For instanced improved physics and gravity within atmosphere when flying has called for new features for flying to maintain realism. For instance, hover mode and rotating thrusters, to keep you in the air when at lower speeds. The thrusters on your ship will now rotate, if applicable, to an angle that will be appropriate to maintain your current trajectory. Additionally if your velocity drops significantly your thrusters will point straight down to keep you hovering in place. When at low speeds it is important to know that your ship will operate more like a modern helicopter. Basically if you pitch your ship below 0 degrees you will move forward, or if you pitch above 0 degrees you will move backwards or slow your speed. These additions to mechanics of flying and physics will change what you are familiar with when flying in previous versions of the alpha. I have needed to practice further with my atmospheric flying because I keep making sweet love with the ground, resulting in death.
Past Alpha to Release
Lets address the elephant in the room and talk about the persistence within the game. Firstly, the character wipes after every major patch for the game can be discouraging for current testers. Understandably its hard for common players to make big progress when their efforts are gone after some time. The first step to overcome this is to get true persistence in the sense that your actions and what you own make an impact on the world. For instance your ship being damaged in atmosphere and crashing into any celestial body and staying there for you to recover or be looted by scrappers. Ships, bodies, and equipment do not simply disappear after damage or a players death. What remains should be intractable even if its reduced to garbage. From my research this is what I could find of the goals from CIG for star citizen.
Character customization and additional player features are continuing to be worked on by CIG. Additional hair and other cosmetic presets are being worked on to help make each character feel more unique. There are rumors of a pipeline developments or hair grooming, as in the avatar’s hair will need to but cut and maintained as time within the game passes. My assumption of this feature will be a lot like Ark Survival Evolved where your hair will grow to a max point where your hair will be very wild and long before stopping. These concepts operate much like VTOL and sub VTOL mechanics.
What About Inventory?
Currently we manage a minimal amount of equipment via the mobiglass, the in game multi purpose menu. Weapons, attachments, ammunition, and other utility based items can be equipped and moved via this method. Based around what i have heard from the community I believe that the vision is to keep EVERYTHING being managed as physical assets rather that menu based items. What does that entail? To further explain, lets say you want to stockpile weapons. You would purchase or acquire the equipment and have to physically carry it to a storage location. Storage locations can be your personal habitations on planets or within lockers and containers on board your ship. Transporting cargo already uses a early version of this mechanic and will be further advanced as time moves on. The general idea is to purchase cargo and physically move it onto your ship for transport to a profitable location. However you can hire station service NPC’s to move it onto your ship. These features have started to appear within the game as early tests of the mechanics and need a lot of work to reach the goal.
How Alive is the AI?
To create an immersive environment, the people living within it need to feel alive and dynamic. AI currently exists within the verse but at a basic level at best. The goal is to have NPC’s living their lives off of 24 hour schedules that will help them feel more alive. They will eat, sleep, and work at appropriate times based on schedule presets. Additionally when it comes to performing tasks NPC’s can be a huge help! The future will allow you to pay NPC’s to perform tasks like operate machinery or move cargo, and based on rumors, help operate manual turrets on ships. A lot of encounters out in the verse will be hostile
AI has been seeing a lot of work being that they need a dynamic and realistic working AI for the story driven Squadron 42 campaign. They continue to improve both ground troops and naval AI systems for both games. Something to note that all development and improvements to features of Squadron 42 will be seen in the multiplayer Star Citizen where applicable. One such feature that has seen a lot of work is the naval AI landing and takeoff mechanics. This means we could see hostile AI become more dangerous during missions to potentially deploy enemies while your looting or exploring. However this also means we may see dynamic passive AI performing jobs like cargo runs and additional law AI features. Moreover this could make the universe feel more alive with many more ships moving around the universe with actual jobs being performed.
Even More on AI.
Needless to say right now AI is a huge part of what makes this game feel alive and you’re not just roaming around an empty universe. What does it take to make AI feel real? Well we want them to act and react the way we as humans would. Trust me when i say CIG has a plan and has put this plan into motion. AI will react to players in new and additional ways, such as more com’s communications when detected. For instance, in Star Citizen when encountering hostile naval AI you can get hailed on com’s and threatened by them in numerous ways. From warnings to engagements, many more dialogue options for AIs are coming. Additionally AI will react to sounds and determine the best course of action depending on the stimuli accordingly. This is just speculation but potentially if AI hear more than 1 type of gunshot they may react more carefully than if it was just a single gun shot.
Lets not forget about passive AI either. AI civilians are getting work as a part of their job mechanic to allow them to interact with usable entities and work them appropriately. We could see more dynamic AI traffic within shops and spaceports to further improve the immersion the game offers. This potentially would allow us to see AI ships being loaded up with cargo after the AI itself has performed the transaction. Additionally if you think about it, this could set the stage for the dynamic economy which could dictate prices across the universe. For instance AI cargo ships being raided/ destroyed withing a certain celestial body’s orbit could affect prices within their shops.
Multiplayer & Servers
Right now upon connecting to the universe you will connect to the regions best server that has an opening. 50 players max per server can make it difficult to get groups more than 5 people together. The ultimate goal of Star Citizen is to have everyone on one server but for now any improvements are welcome. Based on rumors and speculation its believed once server side object container streaming is completed or at least stable that we will see further expanse of server population. As The client and server side performance is enhanced, via optimizations, and object container streaming is implemented on both sides, many believe that is the start to a more persistent universe. Testing this project has been great and cant wait for it to expand even further!
If you are looking to get into Star citizen the cheapest method is to buy an a game package ship for 45$. The Aurora or the Mustang packages will allow you into the alpha and beta stages as a Live Backer. The gallery below will show these ships. Slot one is the Aurora and slot two is the Mustang. You can find the packages here: https://robertsspaceindustries.com/pledge/game-packages You will need to make an account through the website and proceed to the Game packages to make a purchase. If you do decide to join the game consider using my reference code for an additional 5,000 aUEC (the in game currency used). This means you will start the game with 10,000 aUEC rather than 5,000 depending on your game package. This will transfer after wipes in addition so you will always start with this amount.
Reference Code: STAR-RZSR-SJY5
There is so much to this project that it is difficult to cover everything that the game has to offer and will offer in the future. If you would like additional information outside these articles I highly recommend Bored Gamer on YouTube. He covers the development process of Star Citizen and any additional projects and media CIG releases. His videos have made it easy to spice up these articles with additional information and public opinion from time to time. Please support his videos! Thank you Bored Gamer for your videos and letting MaxLevelMag share them on our website!
To see updates and new stories as they come out please consider following us on Twitter. You will see all of our new stories on Star Citizen and other games and projects you may be interested in! Thank you for following this story!
Set out on a mission for colonization, a peaceful trip turned sour as an unknown entity forces a quick end to the journey. The player is a passenger upon the colonization ship designate “Aurora”. While in transit to a planet for colonization, something goes wrong as the ship takes sudden damage and is forced into a collision course with an unknown planet.
After learning of the emergency situation, The player gets into a life pod via cut-scene and launches away from the ship.
Upon the player taking control, the objectives are clear. While being temporarily stranded on an unknown “alien” planet, the player must find resources as well as nutrients amongst the alien planet to survive until rescue comes. Upon starting out, the player has access to a heavily damaged life-pod and a small level of nutrient packed survival food, and water stored within the pod until the player learns how to gain food on their own.
Subnautica, even though it is a game based on survival on an “alien” ocean-based planet, it does have extremely thick plot and heavily detailed storyline. Unlike any story driven game, Subnautica allows for a complete free-roam capability while not increasing difficulty in any way. The player progresses the story at their own pace, players can either use this to their own benefit, or fall victim to the planet, depending on skill and desire for temporary luxury.
Game-play features a nice blend between repairing and re-utilizing man made technology, increasing the knowledge, luxury, and overall capabilities of the player, while surviving and utilizing all the resources the planet has to offer. Meanwhile causing extreme distress of players not fully knowing for sure what went bump in the night, or in this case, a heavy roar in the distance.
A new series will be started on Youtube soon, please stay tuned to see all the great and grave experiences with me, Twisted Trisler, throughout the game-play of Subnautica.
This image is from The Force Unleashed series. There are currently no images available for Star Wars Jedi: Fallen Order.
If you’ve been wondering when EA might finally stop cancelling, rebooting, or shifting developers on its Star Wars titles, a recent earnings call may have given us some answers. According to one of the call highlights, Respawn’s Star Wars Jedi: Fallen Order release date is set for fall 2019. In the same statement, EA mentioned that the expected to deliver a new Plants vs. Zombies title as well.
Earnings calls give investors a chance to look at the past performance of a company while giving them insight into future plans so that they can make smart market decisions. In this EA earnings call, CEO Andrew Wilson said there was “a deep line-up of new experiences that we’ll bring to our global communities next fiscal year.” (EA’s current fiscal year ends March 31, 2019.)
Following up on that statement, COO and CFO Blake Jorgensen said “Looking forward, we’re delighted to launch Anthem, our new IP, to grow Apex Legends and related Titanfall experiences, to deliver new Plants vs. Zombies and Need for Speed titles, and to add Star Wars Jedi: Fallen Order to our sports titles in the fall.”
While the wording of that last part initially seems a bit odd (Star Wars Jedi is a sports title now?), Star Wars Jedi is, in fact, not a sports title. Jorgensen was simply saying that Star Wars Jedi: Fallen Order would be joining EA’s yearly roster of sports titles with a fall release. Since announcing the title of the game at last year’s E3, we had heard basically nothing more about Respawn’s Star Wars game until Jorgensen’s comment.
Fall could mean anytime from September to November, depending on how the publisher is choosing to define the seasons. Given that the specifically mention adding it alongside the sports lineup in the fall, we’re guessing they mean September, which is traditionally when most EA Sports titles find a release date. This would give EA and Respawn ample time to fully unveil the game, show it off at E3, and then get it out ahead of the usually busy fall gaming season that starts in September and doesn’t let up until we’re into December.
By mentioning these games in the earnings call, there’s a level of confidence about those statements as they relate to investors. With Sony out of the way at E3 this year, it would be a prime place for EA to announce and/or show us more.
Every time we talk about Pokemon Go Revenue we think that it can’t possibly get any higher, and then they go and prove us wrong. In January the game brought in $68 million in revenue, that’s a shocking 84% higher than January 2018. The largest chunk of that $68 million came from Japan, who accounted for 35% of the total revenue, that’s $23.8 million if you don’t want to do the math. The United States accounted for 29% of the game’s revenue in January. All of this meant that Pokemon Go was the number 10 grossing app globally and the 8th highest earning game. Last year in January 2018 it ranked 19 overall and 17 in games.
While we’ve been reporting on how well Pokemon Go has been performing year on year for a few months now things are going to slow down and not be as impressive anymore. That’s because 2018 was a year of a lot of changes for Pokemon Go. Changes that have resulted in them now making $68 million in a month. So the year on year difference isn’t going to be as big and impressive anymore as we catch up to the content releases. The changes they introduced to the game throughout 2018 slowly brought them up to where they are now. Still, $68 million in one month is incredibly impressive and it shows that Pokemon Go is off to a fantastic start this year. If they keep it up they’ll bring in $816 million before the year is over. Since the game launched in July 2016, the game has brought in more than $2.3 billion, though Superdata estimates that number to be over $3 billion. The monthly revenue information comes from a report from Sensor Tower using their Store Intelligence data.
February 5th, 2019. MILAN, Italy – Milestone is proud to announce the launch of Monster Energy Supercross – The Official Videogame 2, the only game where players can step into the boots of an official Supercross Champion and experience the exciting life of a professional athlete in the most competitive and highest profile off-road motorcycle racing championship in the world.
Today available in early accesses for those who pre-ordered the digital Special Edition, Monster Energy Supercross – The Official Videogame 2 will be globally available on February 8th, on PlayStation®4, Xbox One, Windows PC®/STEAM and Nintendo Switch™.
The new edition puts players at the center of the game with a renewed career mode, an enhanced track editor, additional training compounds and customization items and improved playability.
Live the life of a Champion.
Since the life of a real Supercross Champion isn’t just at the races, the new Career of Supercross 2 has been developed to offer players an engaging and progressive gaming experience both in and out of track. Increase your fame and conquer fans’ hearts to attract the biggest sponsors, manage rivalry with other racers and raise you experience to unlock new game contents.
Gameplay has been completely redesigned in order to be even more accurate and realistic. The new Advanced Inertial Response allows a smoother control of the aerial phase, to freely perform scrubs and whips. Also, with the Real Terrain Collision technology, ground is now much more detailed and natural, impacting on how bikes react in different sections of the track. To make the game more accessible to new players, the Dynamic Flow Aid helps to always find the ideal trajectory to jump and land.
Infinite tracks, endless gameplay.
The highly-appreciated Track Editor is now easier and richer, to create spectacular tracks with more parts to combine and create your unique gameplay. All the amazing tracks created by players, can be shared both with friends and the community, to create customized races and championships. A new Guided Tutorial will now help players to create their tracks more easily and quickly.
Make your own style.
Customization reaches a new level in Monster Energy Supercross – The Official Videogame 2. Players will be able to make their rider unique, thanks to more than 3,000 customizable items, from physical appearance to the long list of accessories to wear during races. On the track, there’s more than 300 customizable mechanical parts to always find the right feeling with the bike. And, if you deserve it, you can also celebrate your success choosing your preferred emote among the many you will unlock during the game.
Be the protagonist official 2018 season.
There are more than 80 official racers from the 2018 season with some of the most famous such as reigning 450SX Class champion, Jason Anderson, and Marvin Musquin and, for the first time making his appearance in the videogame, Eli Tomac; all of the riders have been accurately reproduced, thanks to a renewed face scanning technology. The 17 tracks available at launch, including the new NRG and Raymond James stadiums, fully recreate the innovative track designs and incredible atmosphere of a Supercross race, including its renowned fireworks and TV-styled replay cameras set inside the most recognizable and prestigious stadiums in America.
Monster Energy Supercross – The Official Videogame 2 will be globally available February 8th , 2019 on PlayStation®4, Xbox One, Windows PC®/STEAM and Nintendo Switch™.
What do you think of this update, let us know in the Forums or on Twitter using #AskPSNation.
Earlier, we reported on the Devil May Cry 5 trophies being leaked by a Reddit user. What does that have to do with Borderlands, you might wonder? That same user seems to have evidence to support that Borderlands Game of the Year Edition will be making its way to PS4, as well. In the same Reddit thread, it looks like the entire trophy list has been leaked—81 trophies in all—showing the game would not only be coming to PS4, but it will include all previously released DLC.
This includes Zombie Island of Dr. Ned, Mad Moxxi’s Underdome Riot, The Secret Army of General Knox, and Claptrap’s New Robot Revolution. Although Gearbox hasn’t officially announced Borderlands GOTY Edition for PS4, the trophy list seems legit and it makes sense that we’d get it after the success of Borderlands: The Handsome Collection, which released in 2015 and only included Borderlands 2 and Borderlands: The Pre-Sequel.
Until we hear an official announcement from Gearbox, it’s unclear what the price will be, when it will release, and if there will be any additional goodies included for the PS4 version, but the trophy list already being out there makes it seem like it might be coming soon. Gearbox also released Borderlands 2 in VR at the end of 2018, and this rumor put some weight on getting all-new Borderlands soon (Borderlands 3?).
Since the trophies are live for Borderlands GOTY Edition, it’s likely that it will release soon. That’s usually an indication that the game has gone gold and that copies have made it to Sony for approval.
We’ll keep you updated with more Borderlands news as it rolls out.
While much of the United States was sitting down to watch the Superbowl last weekend a series of arrests were being made across the Atlanta area, including the arrest of a Hi-Rez community manager. Thomas Cheung was one of 21 people arrested over a five day period in what was called Operation Interception. He has been charged with “using a computer service to seduce, solicit, lure, or entice a child to commit an illegal act.” More charges may come in the future.
The sting was part of several months of planning between various agencies who were arresting “persons who communicate with children on-line, have sexually explicit conversations, and then travel to meet them for the purpose of having sex.” This is according to the Georgia Bureau of Investigation.
Hi-Rez made the following statement to Variety who originally reported on the news.
“On Monday, February 4th, we learned through local news that Thomas Cheung was arrested in an operation by the Georgia Bureau of Investigations.
At this point, we know only what has been reported in the local news and by local law enforcement, and cannot comment on specifics of Mr. Cheung’s case, other than to say that, as of today, Mr. Cheung is no longer employed by Hi-Rez Studios.
As a parent, it is difficult to imagine more disturbing allegations than those laid out in the news reports. We commend the efforts of the Georgia Bureau of Investigations and other law enforcement to protect our state’s children and to send a strong message that the behavior targeted in their Operation Interception will not be tolerated in Georgia.”
He worked for Hi-Rez as a community manager on both Smite and Paladins for almost a year. He was also a Twitch Partner but since his arrest, his page has been suspended.
Limited Run Games recently received more Vita cartridges, allowing the company to release more games for the platform. Among the last few releases will be Spelunky, a procedurally generated platformer filled with plenty of secrets and a whole lot of charm. This Friday, February 8, 2019 at 10 am EST you’ll be able to purchase a physical version of Spelunky on the PlayStation 4 and PlayStation Vita, as announced on the official Limited Run Games Twitter account.
We’re happy to announce that we’re bringing @mossmouth‘s Spelunky to physical format on PS4 & Vita! Explore the underground, take on monsters, and loot treasure when this classic gets its Limited Run this Friday, 2/8 at 10 am EST on https://t.co/5Lksol4sqo. More info to follow! pic.twitter.com/iGOuDwb6Rd
A few days ago the account cryptically tweeted out a box resembling a golden head partially covered by rocks. People were quick to predict this was a Spelunky reference, specifically to the Golden Idol.
Now that the standard edition of Spelunky has been announced a fan followed up on the mysterious Tweet. At the time of writing, Limited Run Games hasn’t revealed this secret yet. Perhaps a special collector’s edition will drop. Or perhaps this is a reference to another game entirely. Take the company’s shrug gif reaction for what you will.
Earlier this week, rumor spread of a new Battle Royale game would be coming from Respawn Entertainment. Now it seems those rumors were accurate; a Battle Royale shooter set in the Titanfall universe was released for free today. Titled “Apex Legends”, this new shooter features eight “Legends” for players to choose from, each with their own unique abilities and style of play. Some legends include an interdimensional teleportation specialist calling herself Wraith, a technological tracker who goes by Bloodhound, and a scout droid with a zip line and grappling hook, all of which look like they may were pulled straight from Titanfall 2‘s multiplayer offerings.
As previously stated, Apex Legends is a new team-based shooter in the burgeoning Battle Royale genre, meaning the last team standing wins. When the game starts, teams choose where they want to drop onto the map using the “Jumpmaster” system. Teams also have access to a ping system, a dedicated button that marks anything on the map; enemies, weapons, ammo, and anything else on the map. This system should allow teams without voice chat to still be able communicate quickly. Lastly, Respawn Beacons are single use locations marked on the map that show where downed allies can be revived. Tread carefully, as players are vulnerable while reviving teammates.
Being a free-to-play game, Apex Legends also includes some microtransactions. These include purchasable cosmetic items and premium currency. The premium currency, Called Apex Coins, can be used to purchase weapons and character skins, Legends (6 are free from the start, two are unlockable), and Apex Packs: loot packs containing any number of cosmetic items, crafting material, or character quips. It should be noted that Respawn saw fit to show the Probability rates of the rarity of items Apex Packs contain.
Respawn seem fully committed to making this a “proper live service game,” and so I think we can expect them to push updates for this regularly. Apex Legends is available now for PlayStation 4, Xbox One, and PC via Origin store.