The first half of Pelly’s Flight of Passion is wrapping up soon in Animal Crossing: Pocket Camp. It will officially end tonight, February 3, at 9:59 p.m. PT – which means this is your last chance to receive some sweet-themed furniture items as rewards from Pelly, such as the sweetheart brick over and sweet cookie counter. The second half of the latest garden event will also start tonight, February 3, at 10 p.m. PT. It will run until February 10 at 9:59 p.m. PT.
It’s been two whole years since the initial release of Fire Emblem Heroes. To celebrate the mobile title’s second anniversary, a number of talented artists have shared illustrations that depict various Fire Emblem characters, items and special effects. You can check them out on the official Fire Emblem Heroes website by clicking here. Fire Emblem Heroes made its debut on February 2, 2017, and it’s available as a free-to-play game on iOS and Android.
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more details on what’s available to try out in the new beta today!
Incremental Garbage Collection (Experimental)
In Unity 2019.1 we’re introducing the Incremental Garbage Collector as an experimental alternative to the existing garbage collector for projects targeting the Universal Windows Platform. The Incremental Garbage Collector is able to split its work into multiple slices. Instead of having a single long interruption of your program’s execution to allow the GC to do its work, you can have multiple, much shorter interruptions. While this will not make the GC faster overall, it can significantly reduce the problem of GC spikes breaking the smoothness of animations in your project by distributing the workload over multiple frames. To learn more read our blog post here.
With the Shortcut Manager, we’re introducing an interactive, visual interface and a set of APIs to make it easier for you to manage editor hotkeys, assign them to different contexts and visualize existing bindings. To address the issue of binding conflicts, the interface can also visualize whether multiple commands use the same binding and let you remap accordingly.
More GPU Lightmapper Functionality (Preview)
2019.1 brings additional functionality and platform support to the GPU Lightmapper (preview). It’s now enabled on macOS and Linux and supports double-sided GI flags on materials as well as shadow casting and receiving on meshes.
Baking now uses the same high-performance GPU as the Editor. You can still change this to a different GPU using the command line. Head over to Documentation for more info.
Use Unity’s SceneVis controls to quickly hide and show objects in the Scene View, without changing the object’s in-game visibility. As a scene becomes more detailed, it often helps to temporarily hide or Isolate specific objects, allowing you to view and edit without obstructions. SceneVis enables this functionality via hierarchy tools and keyboard shortcuts, plus a toolbar toggle to quickly enable or disable the effects.
It’s now possible to manipulate particle data using the C# Job System, with no copying of particle data between script and native code. In addition to that, we have also added some improvements to mesh particles, giving you greater control over which meshes are assigned to which particles.
Android SDK and NDK installed with Unity Hub
The Hub now provides the option to install all the required components for Android as part of the “Android Build Support” option, so you’re sure to get the correct dependencies and don’t have to gather and install anything else. If you’re an advanced Android user, you can still install and configure components manually and use Android Studio. Also, note that starting with 2018.3, “Android Build Support” comes with its own Java Runtime based on OpenJDK.
Android Logcat integration (Package)
Android Logcat Package is a utility for displaying log messages coming from Android devices in the Unity Editor, making it easier to debug by controlling and filtering messages right in Unity.
Faster iteration with Scripts Only patching on Android
To perform faster iterations during development, the Unity editor offers the Scripts Only Build option, which skips many steps in the build process and recompiles only the scripts, then builds the final package and deploys after selecting “Build And Run”. We have extended this feature. Now it allows you to patch the app package (APK, Android only) on target devices instead of rebuilding and redeploying it, so when you’re iterating on your C# code, only re-compiled libraries are sent to the device. Note that a complete build of the project must be available before Unity can execute a “Scripts Only Build”.
Editor Console Improvements
The editor console has been updated with clickable stack trace links that will take you to the source code line for any function calls listed in the stack, and textual search to filter down your console entries.
Timeline Signals are an easy way for Timeline to interact with objects in the scene. Using a signal emitter and a signal asset, you can trigger a signal receiver in a game object that will define a set of pre-configured reactions to your Timeline
Signal Emitters can be created on the new Marker area, any type of track and new signal tracks. They are fully customizable; go wild and create your own!
Then use Signal Receiver components to trigger pre-defined contextual reactions on your game objects.
Other changes and improvements
The 2019.1 beta also includes support for Video H.265 transcode, Nvidia’s OptiX AI Denoiser, OpenGL ES 3.2 and multiple importance sampling of environments with the CPU lightmapper among several other features and improvements. You’ll find a complete list of all the new features, improvements and bug fixes included in the release in our release notes section, and a collection of preliminary documentation for some of these features in this forum thread. Please note that the minimally required versions of macOS and Ubuntu that support Unity 2019.1 and projects made with it were raised to macOS 10.12 and Ubuntu 16.04.
If you’re looking to upgrade an existing project to 2019.1, please have a look at our Upgrade Guide.
How to get early access to the new features
You can get access to everything mentioned above right now simply by downloading our open beta. Not only will you get access to all the new features, you’ll also help us find bugs and release the highest quality software.
If you are not already a beta tester, perhaps you’d like to consider becoming one. You’ll get early access to the latest new features, and you can test if your project is compatible with the new beta. The beta release is available for free to all Unity users, including Personal Edition users.
As a starting point, have a look at this guide to being an effective beta tester to get an overview. We also encourage you to sign up for the optional beta tester email list below. Signing up will enable us to send you notifications when new versions are available, as well as tips on how to be an effective beta tester and news on the beta.
We’re looking forward to talking to you about the beta and reading your feedback on our 2019.1 beta forum as well.
Originally from Fire Emblem Echoes, Mythic Hero Duma: God of Strength has arrived in a Mythic Hero summoning event for Fire Emblem Heroes. From now until February 5 at 10:59 p.m. PT, you can summon from a pool limited to 12 different 5★ Special Heroes and Legendary Heroes with an initial appearance rate set to 8-percent. The latest trailer for the mobile game revolves around Duma: God of Strength, and you can check it out in the embedded video below:
Fire Emblem Heroes is adding four new Special Heroes as part of the Hostile Springs summoning event. From January 22 at 11 p.m. PT to February 22 at 10:59 p.m. PT, players of the mobile title will be able to unlock Ryoma, Sakura, Elise and Hinoka. As per usual, these Special Heroes may or may not appear again in a summoning event held in the future. For more details on these specific Special Heroes, you can click on the “More Info” option on the in-game summoning screen for this event.
2019 isn’t off to a great start for Iron Tiger Studios as NCSoft lays off staff just a few days into the year. The staff were working on an unannounced project that was started a few years ago. The studio was opened in 2015 with the intention of adapting already existing NCSoft IPs to mobile while also developing new games.
At the time the studio was announced the plan was to have 3 development teams as well as a publishing group. They also intended to have more than 100 employees. How many of those employees were let go during the layoff weren’t announced, but a spokesperson for NCSoft told VentureBeat that the studio would remain open and continue to publish games like Aion: Legions of War. They also said, “I can confirm that NCSoft is reshaping Iron Tiger Studios and is in the process of transitioning development to a third-party for a mobile title.” So, from the sounds of it, they won’t be developing that new unannounced game anymore, but it isn’t dead either. It will be developed by someone else, though who that will be isn’t said.
There isn’t a whole lot of information to go on for this story as you can see. An unannounced game isn’t going to be developed by this California studio that is a branch of NCSoft, but it is still getting developed and an undisclosed number of people were laid off because of this. There will obviously be more to this story in the future when the game gets announced. However, it might get announced without us outside the studio knowing that it is this mysterious, unannounced game. We will, of course, continue to follow this story, just in case something more comes of it.
For now, we hope that those impacted by the layoffs land on their feet quickly.
Nexon has announced AxE: Alliance vs Empire, a new mobile MMORPG that will be released later this year. Pre-registration for the game is now open and if you register now you’ll get a limited time starter pack. In that starter pack, you’ll receive in-game gear and free currency.
Players can pick from one of six classes. Each character can be equipped with weapons, armor, and abilities that are tailored to fit every playstyle. The game has a single player open-world adventure for players to enjoy in between a variety of PvP combat modes.
The PvP modes range from 4 vs 4 tactical matches up to 75 vs 75 faction warfare. In addition to the PvP players can take part in cooperative battles that include dungeons and raids. To aid with that AxE has a robust social system. They include a built-in voice chat system so players can coordinate and create strategies.
Players can also keep track of their rivals thanks to the chase and revenge system that allows players to track enemy players and chase them down in real time.
“AxE has been created from the ground up to bring a PC and console quality MMO and open-world gameplay experience for gamers around the world,” said Tommy Lee, General Manager of NEXON M. “We’re excited to bring this incredibly deep universe and its fast and fun social gameplay that has already been enjoyed by millions in Korea and Japan to the rest of the world soon this year.”
More than more we’re seeing the MMORPG genre making the shift to mobile. Nexon is one of the developers who is paving the way with a number of new games. Just take a look at the MMOGames MMO Beta List, in the announced category there are more than 10 mobile MMORPGs. However, they haven’t been hugely popular with western players. It will be interesting to watch how AxE is received and if it gets embraced or not. Check out the trailer for AxE below.
Are there still some Pokemon from the Hoenn region that you still haven’t caught in Pokemon GO? If so, then get ready. A Pokemon GO event that is focused on the Hoenn region will begin at 1pm Pacific Time on January 15th. You will be able to encounter wild Hoenn region Pokemon more frequently, and new avatar items that are inspired by Team Magma and Team Aqua will be available in the Style Shop. The event will last until January 29th. A full list of what to expect in the event is down below:
Pokémon originally discovered in the Hoenn region will appear more frequently in the wild.
Field Research will highlight Pokémon originally discovered in the Hoenn region.
Raid Battles will include Pokémon originally discovered in the Hoenn region, such as the Legendary Pokémon Kyogre and Groudon.
Pokémon originally discovered in the Hoenn region will have an increased chance of hatching from 7 km Eggs.
If you evolve Shroomish into Breloom, it will know the exclusive move Grass Knot!
You’ll have a chance of encountering Shiny Zigzagoon and Shiny Taillow!
New avatar items inspired by Team Magma and Team Aqua—the original villains of the Hoenn region in Pokémon Ruby and Pokémon Sapphire—will be available in the Style Shop.
Animal Crossing: Pocket Camp players can now participate in the seventh Gyroidite Scavenger Hunt, which features gyroids that are embracing the winter weather by wearing bright blue knit beanies. Collect as many as you can to earn some frosty winter furniture. You could also get a nightlight ice rink and watch your animal pals glide across your campsite. This in-game event is scheduled to run until January 21 at 9:59 p.m. PT, so be sure to take part in it while you still can.
Legal wrangling comes around often in the video game world and this particular news piece concerns studios involved in a few favored games for the staff here at MMOGames. Also, this probably takes the cake for the shortest press release of the year which is somewhat impressive, so here it is in all its glory. Bethesda Softworks and Behaviour Interactive jointly announced today that the parties have amicably resolved the lawsuit Bethesda brought against Behaviour and others related to the Fallout Shelter and the Westworld mobile game.
While a good resolution for both parties is to be lauded, people can be forgiven for forgetting the particulars. To refresh everyone, many years ago in the distant past of mid 2018 TMZ brought the news that Bethesda Softworks, was suing Warner Bros and Behaviour Interactive as according to the suit, Behaviour stole its designs, artwork, and code for use in the Warner Bros game for Westworld, in the same vein as Fallout Shelter.
The full suit, for posterities sake, can be viewed here on Scribd courtesy of Polygon who obtained it for reporting.
The amicable resolution is good for both parties but the terms of it are likely going to be well-held secrets by the lawyers involved. Perhaps the fact that 2018 became the year of Fortnite on every device capable of playing it overshadowed Fallout Shelter and the combined impact on Westworld pushed it into obscurity. All that we know is they will take the award for the shortest press release this year unless someone really wants to show off.
Bethesda Softworks is known for enough games for an exhaustive wiki page. Though at the moment they’re best known for Fallout 76 which has had… let’s call it a troubled life. Behaviour Interactive is best known for Warhammer 40,000: Eternal Crusade and Dead by Daylight as well as its work on Fallout Shelter and Star Citizen for Cloud Imperium Games.