Activision and Bungie may be breaking up, but Valentine’s Day is still just around the corner. Destiny 2‘s upcoming Valentine’s Day themed event, Crimson Days, was already officially confirmed by Bungie to run from February 12-19, 2019. However, more details have yet to be shared. Now, players have datamined an image that supposedly shows off the details of this event. This is allegedly set to occur as an in-game pop-up when players initially log into the game, once the event begins.
Valentine’s Day may be reserved for romantic love, but Crimson Days involves pairing up with a friend and taking on bounties and Crucible matches. Prove you’re a dynamic duo and earn a 650 Power Legendary Bow called The Vow. Below, you can find the supposed details for this Destiny 2 event.
Love is in the Air
Crimson Days — a celebration of friendship, togetherness, and love — returns to the Tower. Suit up, find your Crimson Bond, then speak to Lord Shaxx to start the celebration. Shaxx is offering a 650 Power Legendary Bow to anyone able to prove their perfect union in the Crucible.
You and your bond can collect Confectionery Hearts by completing Crimson Bounties and Crimson Days matches. Use these sweet treats to earn new rewards and celebrate Crimson Days in style.
Sync up with your friends to complete challenging new Triumphs and earn your Ghost a unique Sugary Shell. Feel the love with double the engrams: earn one Crimson Engram and one Season of the Forge Etched Engram with every level-up past max level during Crimson Days. Collect themed shaders and gear, and spread the Crimson spirit with the new Tiny Bow emote.
Sometime yesterday, Sony decided to drop Spyro Reignited Trilogy‘s Fiery Return dynamic theme for free on the PlayStation Store. Twitter user Wario64 spotted it in the U.S. store but other users found that the theme is available for free in Europe and Australia as well.
You can also check out a video preview below courtesy of YouTube user RenkaWong. The theme is inspired by the game’s box art, and turns icons into gems. It’s not quite the same as the preorder bonus theme but certainly more colorful.
Spyro Reignited Trilogy is available for the PlayStation 4 and Xbox One. It’s the second Activision-published remaster that not only earned critical acclaim but also dominated sales charts and became a commercial success. In 2017, Crash Bandicoot received a similar treatment in form of the N. Sane Trilogy remaster, which was a sales hit in several regions, especially in the UK where it broke Horizon Zero Dawn‘s launch week record.
Year after year, Call of Duty continues to maintain its success, despite changes in market trends along with the ups and downs of the video game industry. Even when major changes to the series arise, like traveling to space, going to the distant future, or completely removing its single-player campaign mode, the games print money. Today, Activision thanked fans via their blog as 2018 marks the tenth year in a row in which Call of Duty is the best-selling video game franchise in the US, with Black Ops 4 taking the top spot last year. These stats come from the NPD group, a market research company that tracks video game sales.
This is huge news, considering how many incredible games have released within the past decade. We all expect Call of Duty to sell, but putting it into perspective and looking back over 10 years worth of games is amazing. The series has come a long way since its original release in 2003 and really took off with 2007’s Call of Duty 4: Modern Warfare. Call of Duty topped the charts with Modern Warfare 2 in 2009 and hasn’t looked down since.
Since the release of Call of Duty 2 in 2005, we’ve seen annual entries in the series ranging from WWII, to Vietnam, modern warfare and beyond, with various story arcs throughout. The most recent release, Black Ops 4, is unique in that it’s the first game in the series to exclude a single-player campaign mode, something that many believed would hurt the game’s sales. Clearly, it still came out on top in 2018, marking this momentous occasion for the series.
Whether you love it or hate it, the fact that Call of Duty has been the best-selling console game for a decade straight is telling, and it the franchise deserves much praise for this accomplishment. In total, the series has sold an estimated 250 million copies, with Black Ops 4 reaching $500 million in sales within its first weekend after release.
As Activision and Infinity Ward gear up for this year’s Call of Duty, we can’t help but wonder if the series will continue this trend. We don’t know what the next game will be, but we have a couple guesses.
Do these Call of Duty sales results surprise you? Which is your favorite Call of Duty game? Let us know!
A few days ago, Reddit user carkeys11 noticed that Call of Duty: Black Ops 4‘s companion app ended up leaking a new limited-time Blackout mode ahead of time. Called “Ambush,” the mode only features sniper rifles and melee weapons, making Skulker and Dead Silence more valuable.
Treyarch has now confirmed that Ambush is the next-limited time mode in Blackout, and will go live immediately after Down But Not Out.
“It’s true, Ambush is coming soon in Blackout as our next limited-time mode in Blackout – just not quite yet!” wrote the studio. “Down But Not Out will be live for a couple of weeks on each platform, which started on PS4 earlier this week. We’re planning to launch Ambush into the wild immediately afterward, so enjoy the insanity of DBNO while it’s live and let us know what you think of the redeploy system while we put the finishing touches on what’s to come.”
For now, here’s the official description that we have for Ambush courtesy of the companion app:
A new Blackout mode has hit the frontlines: Ambush. Skulker and Dead Silence just got a hell of a lot more valuable because in this battle of tactics, all you’ll find are sniper rifles and melees. Keep your eyes peeled for Outlander too because once the circle starts collapsing, it never stops.
Treyarch has offered a preview of Call of Duty: Black Ops 4‘s next update, which is scheduled to go live on January 15, marking the start of the game’s 115 Day Celebration Event.
For Zombies, update 1.11 will add new Gauntlets and three new Epic Elixirs on the PlayStation 4 alongside Elixir balancing updates. Treyarch is also testing some new Concoctions, and has promised to detail new content coming to the mode over the next few months.
The 115 Day Celebration Event will kick off on January 15 at 10 am PT on all platforms with Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma.
Blackout mode on consoles will receive an improved looting interface that allows players to “scroll through a multi-row grid, loot the items they’re looking for, and get back to the action as quickly as possible.” This update will address some UI issues that console players have been experiencing.
Treyarch also teased two new limited-time modes for next week, and “more Blackout news coming soon.”
Update 1.11 will add Elevation and Madagascar to full map rotation in multiplayer for Black Ops Pass holders. Going forward, Treyarch will add new multiplayer maps to full rotation after release.
In addition to the above, a “fresh batch” of rotating featured playlists is coming to multiplayer starting next week. The mode is also set to receive stability fixes and quality-of-life improvements.
Detailed patch notes will be released early next week so stay tuned.
Call of Duty: Black Ops 4 is available on the PS4, Xbox One, and PC. For more on the game, check out our recent coverage.
If there is one headline you’re going to see quite a lot of today it is that Bungie and Activision part ways seemingly amicably. The two started working together in 2010 and have since created Destiny and Destiny 2, games that have together delivered more than 50 million games and expansions to players around the world.
The announcement of the separation came via the Bungie website which stated “We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”
There is no date for when Bungie will be fully independent again, thought the announcement does state that they’re already in the early phases of the separation. They also stress that they will be making the transition as seamless as possible for players. This includes service for Destiny 2 on BattleNet where the game will continue to get full support on the client side.
This also comes at a bit of a bad time for Activision. Just yesterday new divisional presidents within Activision were announced. Meanwhile on the Blizzard side of Activision-Blizzard things are looking rather grim. Mike Morhaime, the former President and co-founder of Blizzard is stepping down from his advisory position with the company after having left his position in October. Over the last few months, there have been a number of notable departures from the company along with reports of a massive shift in the culture at Blizzard. All of this leaving fans wondering what is going on at Activision-Blizzard.
As for Bungie, this is seen by many as a good move for them. Back in June, they received a more than $100 million investment from Netease that will allow the company to create new worlds, moving away from Destiny. Bungie has filed a trademark for something called Matter, but so far, whatever that is hasn’t been announced.
What do you think about this move? Does it spell doom for Bungie or is this exactly what the company needed? Let us know in the comments below.
Bungie announced today that plans are already underway to split away from Activision, allowing the beloved studio to gain full publishing rights on the Destiny series. Bungie originally partnered with Activision to help support the ambitious vision they had for Destiny and what it would become. With this split, Bungie will self-publish Destiny going forward. The studio will announce its full plans for the transfer in the near future.
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible.
Kotaku’s Jason Schreier reports that this split comes after “years of tension between the two companies—tension that has existed since before the first Destiny even shipped.” It’s been clear, especially within Destiny 2, that there was some friction between monetized elements of the game and the player experience. Schreier continued “Bungie told employees during a team meeting this afternoon, framing it as fantastic news for a studio that has long grown sick of dealing with its publisher.”
Those who worry about what this might impart on the future of the game should be excited as Bungie fully takes the reins.
With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.
Thank you so much for your continued support. Our success is owed in no small part to the incredible community of players who have graced our worlds with light and life. We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny. We know that new adventures await us all on new worlds filled with mystery, adventure, and hope. We hope you’ll join us there.
Amrita Ahuja, former CFO of Blizzard Entertainment
Blizzard has been having a rough time lately, with lots of changes happening along with some controversies. Most recently, changes to their staff have taken place, most notably with the termination of Activision Blizzard’s CFO, Spencer Neumann. He was fired due to “violating his legal obligations to the company,” leading many to believe this is in reference to his new position as CFO of Netflix. Former Activision Blizzard CFO Dennis Durkin will be taking the place of Neumann, at least for the time being.
While Activision Blizzard hasn’t commented further on Neumann’s termination, it’s possible that the company found out about his interview with the streaming company and considered that a violation of legal obligation, or failure to provide proper notice. It’s also possible that Neumann violated legal obligations unintentionally due to the complexity of some contracts. Whatever the case, Netflix seems happy to have him, saying, “Spencer is a stellar entertainment executive and we’re thrilled that he will help us provide amazing stories to people all over the world.”
The troubles don’t stop there for Activision Blizzard, though. The CFO of Blizzard Entertainment, Amrita Ahuja, has left the company, too, heading to the merchant and payment company, Square (not to be confused with video game developer and publisher Square Enix). In contrast to Neumann, Ahuja will be seemingly leaving Blizzard Entertainment, a division of Activision Blizzard, in an amicable way. Square, too, is happy to have her, with the CEO of the company, Jack Dorsey, stating, “Amrita brings the ability to consider and balance opportunities across our entire business, and she will help strengthen our discipline as we invest, build, and scale.”
It’s unclear if these two departures are related to one another, or just a string of bad luck for the company, but we will be eagerly awaiting any further updates and will let you know if we hear anything.
If the patterns of the last decade are consistent, the next Call of Duty game should be developed by Infinity Ward. A recent ResetEra post had users speculating on what Call of Duty 2019 would be—some even thinking it might be a sequel to 2013’s Call of Duty: Ghosts. This discussion all came about after a Tweet from Infinity Ward’s senior communication manager, Ashton Williams, in which she included a GIF of a skull, leading the community to believe this would be a followup to Ghosts.
However, in a response from News Editor of Kotaku, Jason Schreier, it seems that the next Call of Duty game will not be Ghosts 2. Schreier commented on the ResetEra post, saying, “It ain’t Ghosts 2!” Prior to Ghosts, Infinity Ward was responsible for the Modern Warfare series, which arguably popularized the Call of Duty series and made it what it is today. The ghost face featured in the Tweet may allude to the character, Simon “Ghost” Riley from the Modern Warfare games.
It could be that the next entry in the Call of Duty series may be Modern Warfare4, if Schreier is correct about this not being Ghosts 2. Others are speculating that this, instead, is a hint toward a possible remaster of Modern Warfare 2, a fan favorite. Back in 2016, Infinity Ward released Modern Warfare Remastered, and it sold quite well, so perhaps this will be the year of its sequel, since 2019 marks the 10-year anniversary of Modern Warfare 2.
It’s unclear what the ghost face Tweet means, exactly, but we’ll likely find out in the next few months, as that’s usually when the next Call of Duty games are announced. Black Ops 4 recently launched, selling millions of copies and receiving mostly positive reviews, despite not including a traditional single-player campaign mode. Is this a sign for the future of Call of Duty? We’ll be sure to let you know as more information becomes available.
Since Diablo Immortal was infamously announced at BlizzCon 2018, a lot of eyes have been on Blizzard and Activision. While the partnership between the two has long been seen as unique in the respect that both sides didn’t cross over much, that may be in the process of changing in a big way. A second big report from Kotaku’s Jason Schreier has been released, this time focusing on Blizzard undergoing big finance changes through 2018. While there’s no way to know for sure, the report frames the changes as being the result of Activision’s influence.
Yesterday, we reported on Blizzard offering employee buyouts, with dozens of employees in Blizzard’s UK customer support team taking them this year. But that’s not nearly all of it. According to Schreier’s report, the finance department has been beefed up within Blizzard, and any other department that isn’t directly involved with game development has been seeing budget cuts. According to a former employee, Blizzard has been actively looking for ways to cut costs that would avoid negative press coverage, hence the expansion of Blizzard’s Career Crossroads program, which is where the buyouts come from.
Another key part of this is that while cutting costs elsewhere, Blizzard is actively hiring in its game development department. It seems like while cutting overhead costs, Blizzard (assuming everything in this report is true of course) is also planning to games more frequently than it has in the past. At the same time, according to unnamed sources who spoke to Schreier, finance has had much more of a presence in meetings and decision-making than it has before.
Whatever ends up happening with Blizzard, it seems like we’ll be seeing the results sooner rather than later.