Connect with the Unreal Engine community online

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Connect with the Unreal Engine community online


Although many physical events around the world are on hold, there are plenty of places to connect with the Unreal Engine community online. From forums, to webinars, livestreams and full-on virtual events, our community of creators is continually staying active.

Below is a listing of permanent resources and online activities that we’d love to invite you to. Please check this post often as it will be updated in an ongoing fashion with newly-added events.



Support and Documentation
From your first steps with Unreal Engine to completing your most ambitious real-time project, we’re here to help. With comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support, you have full access to everything you need to succeed.

Unreal Online Learning
This growing catalog of nearly 50 courses and guided learning paths tracks your progression and awards your achievements, whether your spending your first hours in tools such as Sequencer or brushing up on your visualization skills.

Unreal Engine on YouTube
Here’s where you’ll find archives of Inside Unreal, live training, and other broadcasts from our Twitch channel; tech talks from GDC, Unreal Fest Europe, and other conferences; and so much more.

Webinar Series
Check out our free webinars to learn all about the latest Twinmotion features and workflows and how to use Unreal Engine to create photorealistic scenes and interactive designs.


April 29, 2020 | 9am ET & 2pm ET – WEBINAR: Working collaboratively in Unreal Engine 
It’s easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you’re creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows. 

The first enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Updates happen on the fly for everyone in the group, with no wait. The second shows how to create a runtime experience of design data to conduct collaborative design review sessions. Register now.

April 30, 2020 | 2pm ET – INSIDE UNREAL: 4.25 Release Highlights 
It’s easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you’re creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows.

May 13, 2020 | 9am ET & 2pm ET – WEBINAR: Source control in Unreal Engine
Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.

In this webinar, Technical Artist Matthew Doyle will go over the different options for source control in the Unreal Editor. Registration will open soon.


Members of our team often perform presentations, sit in on panel discussions, or otherwise share their insight while participating in a variety of online events. Here are some events where Epic plans to have a presence.

GTC Digital is a great training, research, insights, and direct access to the brilliant minds of NVIDIA’s GPU Technology Conference, now online. Epic Games’ Film & TV industry manager, David Morin, presents: Creating In-Camera VFX with Real-Time Workflows.

C4D Live
In light of the cancellation of the 2020 NAB Show, Maxon will be hosting a virtual NAB presence on featuring an incredible line-up of presenters. Senior Technical Product Designer Andy Blondin will give a 25-minute virtual presentation: Blurring the Lines between Film, Television, and Games on Tuesday, April 21 at 11:30am ET. Tune in for free at – registration is not required.


March 26, 2020 | 9am ET & 2pm ET – WEBINAR: What’s New in Twinmotion 2020.1
We recently hosted the live webinar What’s New in Twinmotion 2020.1. The replay is now available. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games presents a deep dive into some of the new Twinmotion 2020.1 features.

Find out how the release brings improved fidelity and higher-quality lighting, more realistic vegetation and humans, new features to review and present projects, and more. Watch now

March 26, 2020 | 2pm ET – INSIDE UNREAL: Blender to Unreal Tools, Part 3
It’s time for the third part in our “Blender to Unreal” series!

In part 2 we covered how to work with Rigify and the Unreal Mannequin. We’re leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons. Watch now.

April 2, 2020 | 2pm ET – INSIDE UNREAL: State of Audio in 4.25
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!

To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. And finally, Wyeth Johnson will cap off the show with a demo on visualizing audio with the Niagara Audio Data Interface. Watch now.

April 2, 2020 | 9am ET & 2pm ET – WEBINAR: Unreal Engine and Quixel: pushing the boundaries of 3D
Traveling the planet with a mission to build the world’s largest library of scans, Quixel has sought to vastly simplify production of all digital experiences. Now, since joining forces with Epic Games, this mission is accelerating.  

In this presentation, Teddy Bergsman and Galen Davis demonstrated how Quixel Megascans, Bridge, and Mixer 2020—along with the power of Unreal Engine—are pushing the boundaries of what’s now possible with 3D. Watch now

April 9, 2020 | 2pm ET – INSIDE UNREAL – Iterative Design for Comfort
This week we’ll focus on building functionality that helps designers understand what’s going on in the game levels they’re building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of work while also reducing user error and frustration. We’ll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place. Watch now.

April 9, 2020 – May 14, 2020 – Unreal Fast Track: Join the student challenge
Epic Games is bringing university students from around the world together to participate in the Unreal Fast Track, a personalized way to learn Unreal Engine, take part in exclusive Q&As with industry professionals, and get to know best practices for working on remote teams. Epic is hosting an exclusive Discord hub for the initiative, which runs through May 14. Read more.

April 16, 2020 | 2pm ET – INSIDE UNREAL: Houdini Workflows with Unreal Engine
Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.

April 17, 2020 | 2pm ET – Unreal Educator livestream series: Collaboration and Teamwork in Unreal Engine
Join us Fridays for a brand new livestream series geared specifically towards teaching and learning Unreal Engine in an academic environment. We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows. Learn more.

More online events will be added as they are confirmed, so please check back often!









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