Category: Unity Technologies Blog

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Advanced Animation Rigging: Character and props interaction

author image by Unity Tech | Unity Technologies Blog | 0 Comments | September 5, 2019

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We’ve been exploring many of the possibilities that this package offers, pushing the boundaries between runtime…

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Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

author image by Unity Tech | Unity Technologies Blog | 0 Comments | August 15, 2019

[video src="https://blogs.unity3d.com/wp-content/uploads/2019/08/Heatmap.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2019/08/Heatmap.mp4"]After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain with less effort and includes UI changes to help speed up your workflow. This package update enhances the experience of painting Materials on…

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Create with Code: Learn & teach computer programming by making games

author image by Unity Tech | Unity Technologies Blog | 0 Comments | August 14, 2019

Create with Code is Unity Education’s new, free program for teaching and learning computer science and Unity development. Channel students’ enthusiasm for playing games into a passion for making games. By using code to create their own games, students engage with computer science in new and meaningful ways. Bring this course…

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The power of photogrammetry: Simulating the real world in VR

author image by Unity Tech | Unity Technologies Blog | 0 Comments | August 1, 2019

Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and lifelike environment in virtual reality (VR). The applications of photogrammetry – the process of using multiple photos of real-world objects or spaces to author digital assets – run…

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Here’s what’s in the brand-new Unity 2019.2

author image by Unity Tech | Unity Technologies Blog | 0 Comments | July 30, 2019

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enhancements for artists, designers, and programmers. We’ve updated ProBuilder, Shader Graph, 2D Animation, Burst Compiler, UI Elements, and many more. Read on for the highlights. More features,…

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Creating real-time 3D experiences is simpler than you think

author image by Unity Tech | Unity Technologies Blog | 0 Comments | June 24, 2019

The range of impressive projects developed with real-time 3D technology can make the creation process seem daunting, but no one should be intimidated. Our recent webinar assembled a panel of developers, designers and executives to share how their companies quickly and economically created immersive, interactive 3D experiences from design files for…

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Community Component – audio design, pixel games, custom tools and Best of Made with Unity on YouTube

author image by Unity Tech | Unity Technologies Blog | 0 Comments | June 22, 2019

We’re back with another Community Component! Today we’re celebrating your game dev journeys, highlighting makers of cool pixel art, intricate audio design, and custom tools that help your fellow creators. Let’s jump right in! Powered by Pixels The classics of the pixel art games genre, such as Pac-Man and Space invaders,…

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Navigating Unity’s multiplayer Netcode transition

author image by Unity Tech | Unity Technologies Blog | 0 Comments | June 13, 2019

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we have learned that many of our developers need guidance about the best path for their game during this transition period. In…

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Precise frame rates in Unity

author image by Unity Tech | Unity Technologies Blog | 0 Comments | June 3, 2019

Ever wonder if it’s possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known as genlock)? This post will discuss how Unity natively maintains frame rates and how user code can be added to tightly control it. This can be vital in…

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Announcing the Unity Editor for Linux

author image by Unity Tech | Unity Technologies Blog | 0 Comments | May 30, 2019

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve offered an unofficial, experimental Unity Editor for Linux. A growing number of developers using the experimental version, combined with the increasing demand of Unity users in the…

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