Category: Game Engine News

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CM Labs links best-in-class real-time toolsets for highest-fidelity engineering and training simulation

author image by Unreal Engine | Unreal Engine News | 0 Comments | November 25, 2019

When CM Labs wanted to take its vehicle and equipment training simulators to the next level in terms of VR support, graphics, and gameplay, it developed an integration between Vortex Studio, its high-fidelity simulation, and Unreal Engine….

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Black Friday is back!

author image by Unity Tech | Unity Technologies Blog | 0 Comments |

This week, save 50% on 400 of this year’s most popular assets to take your Unity project to the next level. Looking to build wild landscapes from scratch? Want to create cinema-quality lighting effects? Need an Editor extension to save time on coding? This week, we’re offering big discounts throughout the…

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Epic Games and Quixel join forces to empower creators

author image by Unreal Engine | Unreal Engine News | 0 Comments | November 22, 2019

Today Quixel has joined Epic Games, making the world’s largest photogrammetry asset library free for all use in Unreal Engine….

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Sniper Ghost Warrior Contracts – Out Now!

author image by CRYENGINE | CRYENGINE | 0 Comments |

CI Games launches CRYENGINE-powered Sniper Ghost Warrior Contracts worldwide today. …

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The Coalition dives deep into the tech of Gears 5

author image by Unreal Engine | Unreal Engine News | 0 Comments | November 21, 2019

The Vancouver-based studio reveals how they delivered Gear 5's state-of-the-art-graphics and open-world segments while providing tips on how to maintain smooth, consistent performance….

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Normal map compositing using the surface gradient framework in Shader Graph

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 20, 2019

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time computer graphics, combining or blending normal maps in a mathematically…

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New CRYENGINE Physics Constraints Tutorial

author image by CRYENGINE | CRYENGINE | 0 Comments | November 19, 2019

Get an introduction to using physics constraints in CRYENGINE with our new video. …

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Unity Reflect arrives in December

author image by Unity Tech | Unity Technologies Blog | 0 Comments |

Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, will be released from beta and available for purchase on December 2. Last year at Autodesk University Las Vegas, we unveiled the next phase of our strategic collaboration with Autodesk, bolstering our commitment to achieve full data interoperability…

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Visualizing Sweden’s first high-speed railway with real-time technology

author image by Unreal Engine | Unreal Engine News | 0 Comments | November 8, 2019

Engineering consultancy ÅF Infrastructure is using real-time technology and big data to power interactive rail network design. The award-winning company is harnessing the power of geographic information system (GIS) data relating to the local landscape and archaeology to inform decisions. …

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Simplify your game testing with our new machine learning product, GameTune

author image by Unity Tech | Unity Technologies Blog | 0 Comments |

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for game optimization. Releasing new features and events is an integral part of running your game. But how do you make sure that features are working optimally for your…

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