Category: Game Engine News

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Level up your mobile indie skills with the Indie XP series

author image by Unity Tech | Unity Technologies Blog | 0 Comments | December 4, 2020

Take your game and business skills to the next level with this indie-focused series on how to successfully scale and operate your game. There’s a lot more to a successful mobile game than the core development. In this speaker series, we explore all the fundamentals outside of game development that will…

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Accelerating Unity’s new GameObjects multiplayer networking framework

author image by Unity Tech | Unity Technologies Blog | 0 Comments | December 3, 2020

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party GameObjects multiplayer networking (netcode) framework. One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects…

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Nominate CRYENGINE games in the Steam Awards!

author image by CRYENGINE | CRYENGINE | 0 Comments | November 27, 2020

The Steam Awards are upon us once more, and now is the time to nominate your favorite CRYENGINE-powered games. …

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Character Animation Pipeline Tutorial: The Mannequin Editor

author image by CRYENGINE | CRYENGINE | 0 Comments | November 19, 2020

Our final Character Animation Pipeline tutorial explains how to use the Mannequin editor to set up a character with basic locomotion. …

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Skydance Interactive shows how it injected VR physicality in “The Walking Dead: Saints & Sinners”

author image by Unreal Engine | Unreal Engine News | 0 Comments | May 28, 2020

Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed. …

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Art Asset Pipeline: Creating and Handling LoDs (Blender)

author image by CRYENGINE | CRYENGINE | 0 Comments |

Check out the latest installment of our art asset tutorial series, covering the creation of LoDs using Blender. …

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Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

author image by Unity Tech | Unity Technologies Blog | 0 Comments | May 22, 2020

[video src="https://blogs.unity3d.com/wp-content/uploads/2020/05/Dual-target-1.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2020/05/Dual-target-1.mp4"]Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing….

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Art Asset Pipeline: Creating and Handling LoDs (Maya)

author image by CRYENGINE | CRYENGINE | 0 Comments | May 13, 2020

Check out the next part of our art asset tutorial series, covering the creation of LoDs using Autodesk Maya. …

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CyberConnect2 shares how its artists faithfully recreated the Dragon Ball Z universe in 3D

author image by Unreal Engine | Unreal Engine News | 0 Comments | April 22, 2020

Kazuki Kimoto details how CyberConnect2 recreated Dragon Ball’s iconic world, characters, and visual effects in Dragon Ball Z: Kakarot. The game director also shares the studio’s artistic workflow. …

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Connect with the Unreal Engine community online

author image by Unreal Engine | Unreal Engine News | 0 Comments |

Although many physical events around the world are currently on hold, there are plenty of places to connect with the Unreal Engine community online….

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