Category: Game Engine News

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Skydance Interactive shows how it injected VR physicality in “The Walking Dead: Saints & Sinners”

author image by Unreal Engine | Unreal Engine News | 0 Comments | May 28, 2020

Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed. …

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Art Asset Pipeline: Creating and Handling LoDs (Blender)

author image by CRYENGINE | CRYENGINE | 0 Comments |

Check out the latest installment of our art asset tutorial series, covering the creation of LoDs using Blender. …

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Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

author image by Unity Tech | Unity Technologies Blog | 0 Comments | May 22, 2020

[video src="https://blogs.unity3d.com/wp-content/uploads/2020/05/Dual-target-1.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2020/05/Dual-target-1.mp4"]Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing….

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Art Asset Pipeline: Creating and Handling LoDs (Maya)

author image by CRYENGINE | CRYENGINE | 0 Comments | May 13, 2020

Check out the next part of our art asset tutorial series, covering the creation of LoDs using Autodesk Maya. …

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CyberConnect2 shares how its artists faithfully recreated the Dragon Ball Z universe in 3D

author image by Unreal Engine | Unreal Engine News | 0 Comments | April 22, 2020

Kazuki Kimoto details how CyberConnect2 recreated Dragon Ball’s iconic world, characters, and visual effects in Dragon Ball Z: Kakarot. The game director also shares the studio’s artistic workflow. …

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Connect with the Unreal Engine community online

author image by Unreal Engine | Unreal Engine News | 0 Comments |

Although many physical events around the world are currently on hold, there are plenty of places to connect with the Unreal Engine community online….

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Wilderness Audio Assets

author image by CRYENGINE | CRYENGINE | 0 Comments |

Check out a range of audio asset packs perfect for creating the sounds of the great outdoors. …

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Augment your spaces with Vuforia Engine

author image by Unity Tech | Unity Technologies Blog | 0 Comments | April 21, 2020

[video src="https://blogs.unity3d.com/wp-content/uploads/2020/04/Vuforia_factory.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2020/04/Vuforia_factory.mp4"]Vuforia 9.0 is here. The latest release lets you easily create immersive augmented reality (AR) experiences for large environments with Area Targets. The spaces where we live, work, and shop have an abundance of valuable information – but it can be difficult to access relevant data in context. Current…

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Hundred Soul: How Hound13 created a stunning mobile ARPG with Unity

author image by Unity Tech | Unity Technologies Blog | 0 Comments | April 20, 2020

In January 2019, a Korean indie studio Hound13 launched Hundred Soul as a mobile-only, action role-playing game (ARPG) in Korea. After over 1.6 million mobile downloads and positive Korean Google Play and AppStore ratings, this fast-moving, game with near-console graphics quality has set its sights on North America by the end…

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Unity 2020 events update

author image by Unity Tech | Unity Technologies Blog | 0 Comments |

In our Unite Now blog post a few weeks ago, we announced that Unity would not be hosting a physical event this year. Instead, Unite 2020 will be completely digital. Since that post, we’ve received a lot of questions, so we wanted to take a moment to bring everyone up to…

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