Author: Unity Tech

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Augment your spaces with Vuforia Engine

author image by Unity Tech | Unity Technologies Blog | 0 Comments | April 21, 2020

[video src="https://blogs.unity3d.com/wp-content/uploads/2020/04/Vuforia_factory.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2020/04/Vuforia_factory.mp4"]Vuforia 9.0 is here. The latest release lets you easily create immersive augmented reality (AR) experiences for large environments with Area Targets. The spaces where we live, work, and shop have an abundance of valuable information – but it can be difficult to access relevant data in context. Current…

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Hundred Soul: How Hound13 created a stunning mobile ARPG with Unity

author image by Unity Tech | Unity Technologies Blog | 0 Comments | April 20, 2020

In January 2019, a Korean indie studio Hound13 launched Hundred Soul as a mobile-only, action role-playing game (ARPG) in Korea. After over 1.6 million mobile downloads and positive Korean Google Play and AppStore ratings, this fast-moving, game with near-console graphics quality has set its sights on North America by the end…

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Unity 2020 events update

author image by Unity Tech | Unity Technologies Blog | 0 Comments |

In our Unite Now blog post a few weeks ago, we announced that Unity would not be hosting a physical event this year. Instead, Unite 2020 will be completely digital. Since that post, we’ve received a lot of questions, so we wanted to take a moment to bring everyone up to…

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Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

author image by Unity Tech | Unity Technologies Blog | 0 Comments | February 10, 2020

[video src="https://blogs.unity3d.com/wp-content/uploads/2020/02/RenderPass-WaterEffects.mp4" poster="https://blogs.unity3d.com/wp-content/uploads/2020/02/RenderPass-WaterEffects.mp4"]Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. Use should use this rendering pipeline if you want to make a game that has full Unity platform reach with best-in-class visual quality and performance. We covered the benefits of the…

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Unity and Overtone at PAX East 2020

author image by Unity Tech | Unity Technologies Blog | 0 Comments | January 22, 2020

We’re showcasing Unity’s voice and text chat app, Overtone, at PAX East. Experience the power of this reliable, scalable, high-fidelity communication tool in Boston, MA, February 27 to March 1.  Connect with Overtone Overtone is a free downloadable voice and text chat app that enables gamers around the world to communicate…

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Black Friday is back!

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 25, 2019

This week, save 50% on 400 of this year’s most popular assets to take your Unity project to the next level. Looking to build wild landscapes from scratch? Want to create cinema-quality lighting effects? Need an Editor extension to save time on coding? This week, we’re offering big discounts throughout the…

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Normal map compositing using the surface gradient framework in Shader Graph

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 20, 2019

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time computer graphics, combining or blending normal maps in a mathematically…

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Unity Reflect arrives in December

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 19, 2019

Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, will be released from beta and available for purchase on December 2. Last year at Autodesk University Las Vegas, we unveiled the next phase of our strategic collaboration with Autodesk, bolstering our commitment to achieve full data interoperability…

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Simplify your game testing with our new machine learning product, GameTune

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 8, 2019

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for game optimization. Releasing new features and events is an integral part of running your game. But how do you make sure that features are working optimally for your…

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Unity acquires Obvioos, creators of Furioos

author image by Unity Tech | Unity Technologies Blog | 0 Comments | November 1, 2019

Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity has acquired Obvioos, the creator of Furioos, a cloud-based video streaming service out of Lille, France. Furioos puts the power of real-time 3D into anyone’s hands by streaming…

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