Max Xbox News

🎮Now available on Xbox One! Futuristic Racer Antigraviator!🌠

High-speed racer Antigraviator is now available for the Xbox One for $19.99! Developed by Cybernetic Walrus and published by Iceberg Interactive, this console release includes all content from the Viper Trails DLC, making this the complete Antigraviator experience!

Check it out in the launch trailer:

Race on beautiful tracks, where the danger is coming at light speed and chaos and havoc are the most normal thing in the world. Control your Grav in five game modes on six different worlds, each with three tracks. Challenge your friends in the highly competitive multiplayer modes, online or split screen. Sabotage your opponents by activating floating mines, causing landslides to throw rocks on circuits and deploy missile launchers scattered around the circuits. Personalize your Grav to your heart’s content, but choose wisely: one upgrade comes at the expense of another!

Platform: Windows PC, PlayStation 4, Xbox One
Genre: Anti-Gravity Racing
Developer: Cybernetic Walrus
Publisher: Iceberg Interactive
Release Date: 1 May 2020 (Xbox One)
Price:  $19,99

Image: Cybernetic Walrus


Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track in single player or multiplayer mode. With no speed limit holding you back, Antigraviator delivers the fastest racing experience of the future.


In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator tournament.

Race perpetually on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Guide your Grav in three game play modes across five different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit.

Image: Cybernetic Walrus

Challenge your friends in the fiercely competitive multiplayer modes, either online or in split-screen mode. Race yourself to the top of the worldwide leader-board and earn special ranked skins. Sabotage your fellow racers by activating hover mines, creating a rock slide to cause tunnels to collapse, firing missiles from rocket launchers along the track, and many more malicious tricks.

Customize your Grav to your heart’s content, but choose wisely: deciding on one upgrade may mean compromising on another. Strategically tailor-make your Grav to gain the upper hand in races or face the crushing prospect of defeat. In addition to the customization options, unlockable skins will be available free of charge.

Image: Cybernetic Walrus

In this futuristic high-octane racing game, defying gravity is the least of your concerns!

Key Features

  • No speed limit!
  • Play the single player campaign to unlock new parts, devices and skins
  • Race locally against your friends with split-screen multiplayer for 2 players
  • Race against everyone in online multiplayer
  • Use environmental traps to catch up with your opponents
  • Customize your device to outrun your opponents
  • Soundtrack with 15 intense tracks that enhance your racing experience

Stay up-to-date with the latest Antigraviator news and information:

Antigraviator Website:

Antigraviator Facebook:

Antigraviator Twitter page:

Antigraviator Subreddit:

ZeroG @

Max PS-4 News

Gas Guzzlers Extreme is Out Today on PlayStation 4

Image Credit: Iceberg Interactive

26 November 2019

From Iceberg Interactive:

Put the pedal to the metal!

Time to take the wheel and turn this boring Tuesday into an extremely fun death race with Gas Guzzlers Extreme, available today on PlayStation 4!

From Gamepires, developers of SCUM, the PS4 version includes the content of both Full Metal Frenzy + Full Metal Zombie DLCs – get your hands dirty, shoot, crush and destroy your enemies in an absolute carnage!

Check out the bad boys causing mayhem in the trailer:

Gas Guzzlers Extreme is an exciting new twist on the car combat experience, with the addition of furious team combat battles. Start out with low performance vehicles and rapidly work your way up to high-performance models, by earning money in a series of hi-octane races and arena battles.

Image Credit: Iceberg Interactive

But things are about to get freaky, as a zombie apocalypse takes over! Get armed to the teeth and exploit all the insane power-ups to obliterate the hordes of the undead. Although it won’t be easy – these brain-munching dudes fight back, and have weapons of their own. Plus running over too many of them will make your wheels slip in gore… well, let’s just say you don’t want them feasting over you.

Gas Guzzlers Extreme is packed with tons of unique humor, personality and above all, content.

The game includes:
  • 12 game modes
  • 42 tracks
  • 12 arenas
  • 8 different environments
  • 21 customizable and upgradable cars with 12 unique weapon types
  • 22 distinct zombie variants to wreak havoc and total carnage!
Image Credit: Iceberg Interactive
Stay up-to-date with Gas Guzzlers Extreme and Iceberg Interactive:

Twitter / Facebook / YouTube / Discord

Gas Guzzlers Extreme is a face paced death race set to MAX! Available for $19.99 from the PlayStation Store and it includes both Full Metal Frenzy AND Full Metal Zombies DLC’s!
Be sure to check it out now, and remember to always keep your gaming set to MAX!


Indie Spotlight Max PC News

Epic strategy game “Star Dynasties” announced

Image Credit: Iceberg Interactive

21 November 2019

From Iceberg Interactive:

Publisher Iceberg Interactive and developer Pawley Games are excited to announce their collaboration on upcoming strategy game Star Dynasties.

Channel your inner Lannister and rule over your scattered space empire while trying to balance family dramas, political intrigue and military conflict.

Star Dynasties will be available for PC early 2021.

You can catch the interview with developer Glen Pawley. Get a closer look into the feudal space opera that awaits you:

What is Star Dynasties

Star Dynasties is a sci-fi strategy game set in a divided galaxy following the destruction of Earth. The game mixes a light empire management strategy layer with a unique procedurally generated narrative of human drama and feudal politics, where your choices will define your story.

Humanity had just taken its first tentative steps in space, when the catastrophic destruction of Earth plunged the galaxy into a new Dark Age. Now, centuries later, those few surviving colonies have stabilised into a simple feudal society, unable to comprehend or advance the technological artefacts they use to survive. Internecine fights between an aristocratic elite decide the fate of the scattered fragments of humankind.

As the leader of a faction of star systems, you must ensure the survival and prosperity of your dynasty at any cost. Expand your empire, herd your unruly vassals. Build political alliances, and navigate a web of agendas. Political intrigue and social obligations to emerge as the dominant power of the galaxy.

  • Take on the role of the head of a political family through multiple generations. Lead it to dominance over the remnants of human civilization
  • Experience an emergent narrative of personal and political drama
  • Uphold the traditions and laws of society and earn a reputation for honor. Or seize power and risk turning the galaxy against you
  • Interact with hundreds of characters with realistic personalities, emotions, and relationships
  • Punish those that have wronged you, and reward your allies

Stay up-to-date with Star Dynasties and Iceberg Interactive

Website / Twitter / Facebook / YouTube / Discord

We will be following the development of Star Dynasties and will update you with the latest news and videos. Be sure to check back often and remember to always keep your gaming set to Max!


Coming Soon

Netflix Announces Release Date and New Trailer for The Witcher

Nov. 02, 2019

Image Credit: Netflix

On October 31 Netflix announced the upcoming fantasy series The Witcher premiers on December 20, 2019! They made the announcement via a new trailer. The series created by Lauren Schmidt for Netflix is based on the best-selling series of books by Andrzej Sapkowski.

The Witcher follows the story of Geralt of Rivia (Henry Cavill), a solitary monster hunter, struggling to find his place in a world where people often prove more wicked than beasts.

Check out the new trailer!


Max PC News


12 games showcased in first ever ‘Iceberg Ahead’ special

30 October 2019

Last night at Paris Games Week 2019, Iceberg Interactive kicked off their Iceberg Ahead live stream. During the 20 minute live show they revealed new game trailers and release dates for several November 2019 releases and offered up a glimpse into the anticipated line-up for their 2020 releases.

If you didn’t get a chance to watch the live show you can check out the full episode HERE !

Lets take a look at the projects that were announced:

Blazing Sails, developed by Get Up Games

Image Credit: Get Up Games

Fight for survival in Blazing Sails, a pirate battle royale game! Create your own unique pirate and ship. Band together with other players to command your mighty vessel! Navigate land and sea for loot, resources, unique weapons and ship upgrades. Sink every other ship to win the skirmish!

Release: Early 2020 (Early Access)

Platforms: PC (Windows)

More Info:

Railroad Corporation, developed by Corbie Games

Image Credit: Corbie Games

Relive the pioneering spirit of the Golden Age of Steam by establishing your own railroad empire across 19th century North America. Race against time, as well as the competition, to bring settlements together, produce and trade goods and develop new technologies.

Release: November 2019

Platforms: PC (Windows)

More Info:

Headsnatchers, developed by IguanaBee

Image Credit: IguanaBee

Hold onto your head with Headsnatchers, a stupidly hectic up-to-4-player local and online multiplayer party-game where you snatch your friends’ heads to come out victorious. Because, let’s face it, you’ll do anything to win.

Release: 7 November 2019

Platforms: Nintendo Switch, PC (Windows)

Coming Soon to PlayStation 4

More Info:

Still There, developed by GhostShark Games

Image Credit: GhostShark Games

Every day is the same on the faraway Bento space-lighthouse – until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humor. How far is far enough?

Release: 20 November 2019

Platforms: Nintendo Switch, PC (Windows, Mac)

More Info:

Antigraviator, developed by Cybernetic Walrus

Image Credit: Cybernetic Walrus

Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track in single player or multiplayer mode. With no speed limit holding you back, Antigraviator delivers the fastest racing experience of the future.

Release: Available Now

Platforms: PlayStation 4, PC (Windows)

Coming Soon to Xbox One

More Info:

Circle Empires Rivals, developed by Luminous

Image Credit: Luminous

In this fast-paced multiplayer RTS, you and your friends will take control of your own tiny kingdoms and conquer a world made of circles. Each one is overflowing with enemies to fight, monsters to hunt and loot to horde – but watch out… Friends can quickly become rivals!

Release: Early 2020

Platforms: PC (Windows)

More Info:

Lunacy: Saint Rhodes, developed by Lazarus Studio

Explore your dark family history in Lunacy: Saint Rhodes, a first-person survival horror game where every decision you make changes the course of the game. You are being watched; never alone, never safe.

Release: 2020

Platforms: PC (Windows)

More Info:

Transient, developed by Stormling Studios

Image Credit: Stormling Studios

H.P. Lovecraft meets Cyberpunk. Delve deep into an obscure dystopian world and hold firm to your consciousness, when you stumble upon the terrifying truth about your life in a domed city, a truth that might tear apart your own sanity and question your very existence.

Release: Late 2020

Platforms: PlayStation 4, Xbox One, PC (Windows)

More Info:

Gas Guzzlers Extreme, developed by Gamepires

Image Credit: Gamepires

Gas Guzzlers Extreme is a fast, furious, armed-to-the-teeth, trigger-happy shooter, shifted into top gear! Take a white knuckle ride in this crazily addictive combat racing game.

Release: November 2019

Platforms: PlayStation 4 (Available Now on Xbox One & PC)

More Info:

Shortest Trip to Earth: Supporters Pack DLC, developed by Interactive Fate

Image Credit: Interactive Fate

This first DLC for Shortest Trip to Earth adds a new playable ship – The Battle Tiger – with unique crew, drones, pets, perks, modules and nukes. The Supporters Pack also gives you a copy of the “Shortest Trip Sketchbook Scribbles” digital collection, the game’s official soundtrack album featuring over an hour of original music and even more content in 2020 at no extra cost!

Release: Available Now

Platforms: PC (Windows)

More Info:

Pax Nova, developed by Grey Wolf Entertainment

Image Credit: Grey Wolf Entertainment

A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.

Release: Early 2020

Platforms: PC (Windows)

More Info:

The Sojourn, developed by Shifting Tides

Image Credit: Shifting Tides

A tale of light, darkness, and the nature of reality. Traverse a thought-provoking puzzle game and its immersive color-drenched world of light and shadow.

Release: Available Now

Platforms: PlayStation 4, Xbox One, PC (Windows)

More Info:

If you would like to know more about Iceberg Interactive, or would like to see a full list of all the games they have, you can check them out HERE!


Max PC News

New Trailers and Big Announcements Set for ‘Iceberg Ahead’ Later Today

Image Credit: Iceberg Interactive

Indie Publisher Iceberg Interactive to Reveal All Ahead of Paris Games Week 2019

Indie publisher Iceberg Interactive will announce the latest game to join their 2019/20 line-up, alongside an assortment of new gameplay and trailers via a live-broadcast later today. The first ever Iceberg Ahead will celebrate the company’s 10th anniversary and mark the start of Paris Games Week 2019.

Hosted by industry veteran Dan Maher (@MrPointyHead – Inside Xbox), the special will air at 7pm GMT/3pm EDT on YouTube and is set to feature more than ten anticipated indie games – including;

You can watch Iceberg Ahead 2019 on the Iceberg Interactive YouTubeMixerTwitch and Facebook.

During the presentation we’ll be tweeting announcements from @Iceberg_Int, and you can join in too via the official Iceberg Interactive Discord server – where the whole crew will be hanging out and answering your questions!

Image Credit: Iceberg Interactive

To find out more about upcoming releases, make sure you check out

Iceberg Interactive


Max PC News

The Anvil Ballista: A Mobile Air Defense System from Anvil Aerospace

Image by : Cloud Imperium Games Corporation &
Roberts Space Industries Corp.

03 August 2019

Star Citizen recently unveiled the new Anvil Ballista, a mobile air defense system. Capable of locking on to incoming enemy ships or ground targets and crushing them with some serious firepower.

Following the launch of the Anvil Ballista, RSI recently took the top community-voted questions to designers, Anvil Aerospace, for some more information about the air defense system.


The sale post mentions “ground targets”. Will this vehicle have any ground bombardment or parabolic firing mode to shoot over hills? Will it require line-of-sight to lock-on to ground targets?

Currently, all targets (whether air or ground) require both a high enough signature and line-of-sight for the Ballista to be able to lock on to them. In the future, we’ll include out-of-sight targeting by transmitting target data between ships or via some sort of ‘forward operator control’. This will enable players to hit targets without a direct line-of-sight and from a much greater distance than is currently possible.

Does the Ballista have any planned modularity? Swapping out the back section for a medical, exploration, or cargo variant would make it a great general ‘rover’ and one that could be used with the Carrack.

At this time, no future variants are planned for production, although we’ve seen some fantastic community suggestions. The rover that comes with the Anvil Carrack is an RSI Ursa Rover, not a new Anvil Rover.

How will restocking ammo work? Do we need to bring it to a landing pad, or will there be future resupplying ships and ground vehicles? Will the Vulcan be able to repair and rearm the Ballista?

Currently, the Ballista needs to be taken back to an outpost, where it can be repaired and rearmed. In the future, dedicated rearming and repair vehicles (such as the Vulcan) can be used to support any ground vehicle, including the Ballista.

Image by : Cloud Imperium Games Corporation &
Roberts Space Industries Corp.
Isn’t a range of 2000 meters too short for an anti-aircraft vehicle?

The Jump Point article and brochure were completed before we had confirmed its maximum range. At this time, its effective range is 10,000 meters against most fighters (the furthest we’ve shot is 9,984 meters), after which it can no longer identify them.
However, the firing range doesn’t have a cap as it’s purely by the systemic emissions of the target, so it will be even further on large ships with high infrared or electromagnetic signatures.

Which ships will be able to transport the Ballista? Will a mechanic be in place to cable-lift them with, for example, the ARGO MPUV or using a tractor beam (kind of like how tanks can be transported via helicopter)?

As it stands, there are only two ship series specifically designed to transport the Ballista – the Idris and the Hercules (by transport, we mean getting it entirely inside the vehicle, properly secured, and doors closed). While not officially designed to carry the Ballista, the 890 Jump’s rear cargo ramp is large enough to take it too. Ships equipped with a suitably powerful tractor beam will also be able to move it, but this comes with a higher risk than having it secured internally.

Besides the included 2 x S2 guns on the turret, the stats page also lists an “optional” S2 turret. What does that mean? Another turret? More guns?

This is an error in the stats page that will be resolved – the optional turret mentioned is the default-equipped turret.

What kind of equipment can the Ballista carry besides the missile launcher? Will we be able to mount different sizes and types of missiles like 16 x S5 missiles, 4 x S7 torpedoes, 2 x S8 torpedoes, or 2 x S8 gun turrets?

At this time, there are no plans to allow any modification to the turret loadout or to what type of turret it has equipped. Everything is quite bespoke to the vehicle in its current layout and the only customisability is in the missile loadouts themselves.

Image by : Cloud Imperium Games Corporation &
Roberts Space Industries Corp.
Could you explain how CIG plans to balance air vs ground? Both how you see various classes of ship and vehicle performing against each other and how you plan to achieve that balance when ground vehicles size up poorly in direct comparison due to their limited mobility and smaller equipment.

This is a very good question, though one that deserves more attention than is possible here. We’ll be discussing air vs ground combat in more detail in the future.

Will the skins be purchasable separately? I have the ‘Snowblind’ skin but like the others as well. However, I don’t want to buy another vehicle.

The skins are unique to Warbond SKUs. Concierge members get access to the Dunestalker Skin and all backers get access to the Snowblind skin. These-limited time offerings will not be able to be pledged for separately.

I know the Ballista has to be parked in order to fire the torpedoes, but will the gunner seat (the one that fires the missiles right now) eventually be able to swap between the torpedoes and S2 Gatling gun and fire it while the vehicle is moving? That doesn’t seem overpowered and could come in extremely handy (and seems common sense).

There is no plan for this at this moment. The person manning the missile turret (or gunner seat) has very specific control over that turret only. The driver of the vehicle can drive around and fire the Gatling turret if they choose to.

The Ballista page states that the missile artillery can be used on ground targets, but can the missiles ‘free-fire’ on land without a specific target? Like targeting the general vicinity of a patch of land?

All missiles in the game currently require a target lock. We don’t have any plans for missile free-fire, but it may be something more suited to less “smart” ordnance in the future.

Will the Ballista be able to intercept other missiles, such as S9 torpedoes from a bomber or the Hercules’ A2 bombs?

This is functionality that we want all ships to have in the future, not just the Ballista. Being able to target incoming ordnance items is critical to keeping larger ships and ground outposts intact. Of course, targeting is just part of the equation; it certainly helps to pick a suitable weapon system for the intercept.

The Ballista can only fire while stationary, but what if it’s stationary aboard a moving ship? For example, on a Starlifter, Kraken, or Idris?

The Ballista will still fire aboard a moving Starlifter or Idris, though we’re not sure launching missiles inside a moving ship is the safest thing to do! As for the Kraken, there’s no reason why you couldn’t fire missiles from a landing pad. However, the chance of hitting a friendly ship or part of the carrier could be quite high, particularly if it’s moving.

Image by : Cloud Imperium Games Corporation &
Roberts Space Industries Corp.

We anticipate there will be more information revealed at the upcoming CitizenCon 2949 happening November 23, 2019 in Manchester, England. We will bring you all the latest news from CitizenCon as it happens, so be sure to check back and remember to always keep your gaming set to MAX!


© 2012-2019
Cloud Imperium Games Corporation &
Roberts Space Industries Corp.

Max PC News

Train tycoon game ‘Railroad Corporation’ gets new sandbox mode

Image by : Iceberg Interactive

20 July 2019

The Train Tycoon game Railroad Corporation from Iceberg Interactive released a new Sandbox Update on July 18. The new sandbox mode will allow players the option to experiment without timers or objectives. In sandbox mode players have access to two new maps with extra settings options, starting with a ‘Best Friend’ locomotive or having everything researched and more. In addition to the sandbox mode, players also have the option of playing a previously completed campaign in the new sandbox mode.

Check out the new Sandbox Update game play below:

Read the full press release from Iceberg Interactive below:

Experiment without timers or objectives in brand new game play mode

Haarlem, the Netherlands: Developer Corbie Games and indie publisher Iceberg Interactive are happy to announce the first major update to train tycoon strategy game Railroad Corporation, currently available through Steam’s Early Access program.

The new update will appeal to players wishing to fully focus on expanding their train network and growing their corporation, by featuring a sandbox mode.

In the sandbox mode, players can:

  • Play two new sandbox-only maps with extra settings, such as random city locations and random production buildings.
  • Choose between starting the game with the ‘Best Friend’ locomotive or by having everything researched.
  • Enable or disable contract generation, the buying or constructing of production buildings and laws spawning on and off.

In addition to the sandbox mode, players now have the option of playing previously finished campaign missions in sandbox mode. This means that players can:

  • Enjoy the same missions as in the campaign but without deadlines, overdraft limits or objectives.
  • Play the missions without any prior research or portfolio progression being carried forward into subsequent missions.

The update also brings with it some multiplayer tweaks, such as an alternative scenario for the current multiplayer map with an extended goal, a starting capital of $200k and two pre-researched locomotives.

If you would like more info about Railroad Corporation head over to the Steam page –> HERE!


Max PC News

Star Citizen Announces a New Quarterly series: Pillar Talk

15 June 2019

On June 14th Star Citizen released the first episode of Pillar Talk. A new quarterly video series to discuss new updates and new features coming to the Star Citizen Universe. In the premiere, Chris Roberts sits down with Tony Zurovec, John Crew, and Eric Kieron Davis for an in-depth discussion of the features coming in Alpha 3.6.

Check out the video below:

Some Alpha 3.6 features:

Law System V1 –

Law System V1 adds greater depth to the current law system. As of now there are 19 Laws in the books including murder, possession of stolen goods and transportation of illicit products to name a few. With the current system, when you buy something, you own that something. If another player blows up your ship or sneaks on and takes the goods there is little to no repercussions. They could take the goods and sell them and get full price.

With 3.6 now when you buy something, unless you grant it to someone else, if another player has possession of it they will be limited with what they can do with it. You can not go to a law abiding shop and just unload all of your stolen cargo. You now need to go to salvage yards or fences. The prices you will get on said stolen goods will be a fraction of what you would get if you owned the items.

You will also have to deal with security agents you come accross in your travels. Players will need to decide if the goods are worth stealing, and if caught does one run or pay the fine. Decide to run and more reinforcements, interceptors etc. will be called in. In the next few updates the plan is to have a prison colony where you will be put if you are captured.

Ships and Vehicles –
Image by : Cloud Imperium

3.6 Also brings us some re-works to some existing ships and vehicles. The Merlin and it’s variant, the Archimedes, both received a re-work. The Vanguard also started as a re-work and eventually became an in depth redesign to be more like its concept artwork. Only 10% of the interior and 20% of the ships exterior are actually left. The Vanguard was meant to be a more ‘beefy’ long range ship. There are more ships and vehicles planned that are not on the road-map. Like the Valkyrie and Arrow, two ships that no one new about until they saw them at the last Citizen Con. The long term plan is to bring new ships from concept to playable faster.

FOIP and VOIP Improvements –

With the release of Alpha 3.6 one of the main goals was to bring you the ability to hail other ships. When you are out in space and see another ship you will be able to hail that vessel. There will be separate channels used for communicating with squad mates or team mates. FOIP and VOIP were introduced a few patches ago but had to be turned off due to bugs in the system causing crashes. With 3.6, most of the bugs have been worked out and the functions will be brought back. There are many areas of the functionality that will be expanded upon as things progress. The main goal is to give players a smooth and easy way of communicating with each other on a dedicated channel. With the amount of work needed to go into the feature, it will not all be there with the next update. But where the system is at now, it will be added in 3.6 and expanded upon with future updates.

Flight Improvements –

In the 3.6 update the vehicle accelleration throttle feature has been brought back. The feature drives how manuverable your vehicle is. In the previous version the feature was designed more like a cruise control feature. With the improvements made to the feature you now have more controll and features to your ship. You can do more of a soft landing now with your ship. Also ships have a more realistic and controllable hover ability.

Shield Systems and Tech Replacement –
Image by : Cloud Imperium

Shield generators will now have a more independent characteristics to each. In the previous versions, if you have two different shields with different features, the system would just combine the shield abilities into one. With the new shields system you will notice more of a separate behavior between the different shield generators.

Vehicle Load-out Persistence –

The persistent vehicle load-out feature was snuck into update 3.5.1 due to popular demand. Initially the feature takes a basic approach of whatever your ship configuration is. When your ship gets destroyed or lost, you go claim another one and you get the ‘carbon copy’ of it. In the future the system will look at what the base value of your ship is. Then looks at what modifications and value you have added to your ship and calculates the ship insurance accordingly. Calculations will also be added in for cargo insurance as well. Players will be presented the option to add additional insurance to your cargo for an extra fee.

Additionally to the new features coming to 3.6, there are also some that won’t make to the update but will be coming soon down the road. Ship Rentals are planned, as well as Server-Side OCS and server meshing. With OCS and server meshing, there is a major re-configuration in the coding that needs to happen. That will take some time, but it is a top priority for Star Citizen. It will get the game servers on track for the persistent universe. At that time accounts will be wiped and players will be able to start building their fleets and wealth for the long haul.

If you would like more info about Star Citizen head over to the official web-site –> HERE

As the Alpha 3.6 update gets closer we will bring you any new information as it becomes available. Be sure to check back and always remember to keep your gaming set to MAX!


Max PC News

Cyberpunk 2077 — release date, pre-orders, new trailer!

11 June 2019

Cyberpunk 2077, the upcoming open-world, action-adventure story from the creators of The Witcher 3: Wild Hunt, will release April 16th, 2020 on PC, PlayStation 4 and Xbox One.

CD PROJEKT RED revealed brand new details regarding the studio’s upcoming game, Cyberpunk 2077. Starting June 9th, the title is also available for pre-order.

The game’s Collector’s Edition is available for pre-order and comes packed with a number of high-quality collectibles. These include a 25 cm / 10 inch statue depicting the game’s protagonist — V — in action, a steelbook case, a hardcover art book, and more. The Collector’s Edition comes in an impressive box made to look like one of the megabuildings towering over Night City.

Accompanying the release date and pre-order news is a cinematic trailer, which offers a deeper look into the game’s story. The trailer reveals one of the key characters of Cyberpunk 2077, Johnny Silverhand. The legendary rockerboy is played by Hollywood actor Keanu Reeves (The Matrix trilogy, John Wick series, Johnny Mnemonic). In addition to his appearance and voice, Reeves is also providing full-body motion capture for the character.

More Cyberpunk 2077 news is set to be revealed at E3, which will be taking place from June 11th to June 13th in Los Angeles. The game’s trade show presence includes behind-closed-doors gameplay presentations for media and business representatives in West Exhibit Hall, as well as presentations for all E3 attendees held at the Cyberpunk 2077 booth in South Exhibit Hall.

To Pre-Order Cyberpunk 2077 head over –> HERE

For more information regarding Cyberpunk 2077 and the game’s E3 presence, be sure to follow the title’s official website, Facebook, and Twitter.

Be sure and check back for more info and updates on Cyberpunk 2077 from E3 and always remember to keep your gaming set to MAX!


About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a hired gun on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

Copyright © 2019 CD PROJEKT S.A. All rights reserved.