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Report: Embattled real estate startup WeWork mulling esports investment

Earlier this week the team at Bloomberg reported that We Co., parent of contentious real estate startup WeWork, has made a number of moves towards a potential investment in the eSports business. ... ...

by GamesutraNews
November 1, 2019

GreedFall beat expectations, led Q2 revenue for publisher Focus Home Interactive

The French publisher, known for recent releases World War Z, Plague Tale, and GreedFall, reported revenue of €79.8 million for the six month period ending September 30, up 80 percent from the year before. ... ...

by GamesutraNews
October 25, 2019

Building interesting emergence in Dying Light 2

Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel. ... ...

From The Witcher 3 to Cyberpunk: The evolution of CD Projekt’s quest design

We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG. ... ...

Q& A: Writing new characters, new worlds in Obsidian’s The Outer Worlds

Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds. ... ...

Three interesting insights from the making of Void Bastards

Void Bastards game designer and programmer Farbs takes us through some of the design decisions that brought Blue Manchu's latest game to life. ... ...

Google Play’s new dev policies aim to improve child privacy and safety

Google Play now requires devs to declare their target audience to host an app on the store, and abide by additional rules if their app is aimed at children. ... ...

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts

This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2. ... ...

Don’t Miss: Lessons of game design learned from Super Mario Maker

Super Mario Maker has been a real eye-opener when it comes to game design, and I wanted to share some tips I've learned after designing and playing custom levels. ... ...

Overwatch lets players create custom modes with in-game scripting tools

Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself. ... ...

by GamesutraNews
April 24, 2019

 

 

 

 

 

 

 

 

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